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<blockquote data-quote="Ambrus" data-source="post: 5373733" data-attributes="member: 17691"><p>I guess what I find odd about the AP is the way it seems to dangle <strong>so many</strong> plot hooks while failing to follow through or resolve many of them. It seems more common for published adventures to present only one, two or maybe three related plot hooks which can then be followed to carry the adventure along. But so far this A.P. has dangled no less than ten plot hooks that seem only tangentially connected and at least half of which were inconclusive:</p><p></p><p>• Dismantling Gaedren Lamm's criminal organization</p><p>• Witnessing the suspicious ascension of Queen Ileosa to the Crimson Throne</p><p>• Investigating the inexplicably charitable goings on at All the World's Meats</p><p>• Wresting compromising diplomatic information from the disturbingly arachnophilic vice-kingpin Devargo Barvassi</p><p>• Hunting, though failing to find, the mysteriously absent necromancer Rolph</p><p>• Repeatedly rescuing the absurdly accused assassination-plot patsy Trina Sabor</p><p>• Assisting the exploits of the dashing vigilante Blackjack</p><p>• Curing an ill Varisian girl of a dangerously tenacious disease</p><p>• Halting the fraudulent activities going on at Lavender's Luxuriant Liniment.</p><p>• Fighting vampires while investigating unlawful body dumping.</p><p></p><p>Anyone care to offer conjecture as to the underlying plot tying these various elements together?</p><p></p><p>Now I'm not saying that the A.P. is bad, just that it's unusual in its design. If I was looking to run it I'd feel obliged to give my players two caveats; don't expect a linear plot for the first year or so and don't make a PC adverse to performing mercenary work for a big city's law enforcement leadership.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 5373733, member: 17691"] I guess what I find odd about the AP is the way it seems to dangle [B]so many[/B] plot hooks while failing to follow through or resolve many of them. It seems more common for published adventures to present only one, two or maybe three related plot hooks which can then be followed to carry the adventure along. But so far this A.P. has dangled no less than ten plot hooks that seem only tangentially connected and at least half of which were inconclusive: • Dismantling Gaedren Lamm's criminal organization • Witnessing the suspicious ascension of Queen Ileosa to the Crimson Throne • Investigating the inexplicably charitable goings on at All the World's Meats • Wresting compromising diplomatic information from the disturbingly arachnophilic vice-kingpin Devargo Barvassi • Hunting, though failing to find, the mysteriously absent necromancer Rolph • Repeatedly rescuing the absurdly accused assassination-plot patsy Trina Sabor • Assisting the exploits of the dashing vigilante Blackjack • Curing an ill Varisian girl of a dangerously tenacious disease • Halting the fraudulent activities going on at Lavender's Luxuriant Liniment. • Fighting vampires while investigating unlawful body dumping. Anyone care to offer conjecture as to the underlying plot tying these various elements together? Now I'm not saying that the A.P. is bad, just that it's unusual in its design. If I was looking to run it I'd feel obliged to give my players two caveats; don't expect a linear plot for the first year or so and don't make a PC adverse to performing mercenary work for a big city's law enforcement leadership. [/QUOTE]
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