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Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave
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<blockquote data-quote="Dr Simon" data-source="post: 5075743" data-attributes="member: 21938"><p><span style="color: Gray">OOC: Not a good round for Edmond, this one coming. Sorry, Neurotic!</span></p><p></p><p>The half-orc, Thorson or "Mr. Giant", surges forwards with a roar. Edmond brings Deathwail up defensively but his reluctance to harm his erstwhile companion-in-arms hampers his fighting ability, and a mighty overhand chop from the half-orc slices across Edmond's chest. Brindom recoils from the pain as he too begins to bleed.</p><p></p><p>Dj'ahn rolls forwards into the room. <span style="color: SandyBrown">"Mister Giant! STOP! PLEASE STOP!</span>" he cries. The derro flies into the air above the table, hands weaving and uttering strange syllables. Fearing a spell, Dj'ahn unleashes a blast of clod air at the derro, but they wily creature ducks through the air and only gets a light dusting of frost. His spell almost falters on his lips but he ignores the distraction and unleashes a beam of black energy from one blue fingertip towards Edmond. For Edmond, everything goes black!</p><p></p><p><span style="color: Teal">"Thorson! Stop! We defeated Lamm together! Comrades in arms!"</span> booms Edmond his voice suddenly loosing monotone and sounding like soldiery commander.</p><p></p><p>Thorson does indeed stop, shaking his head as if to clear it.</p><p></p><p>[sblock=ooc]</p><p>On the subject of moving past people, yes it is possible although I think that this tunnel is a bit more narrow than the standard 5 ft. squares so might be harder, but Manachan can work his way to the front if you like.</p><p></p><p>On full defence, this can't be used in conjunction with Combat Expertise, so it is just a +4 AC bonus although Thorson catches Edmond flat-footed anyway. Don't forget that Combat Expertise works differentlt under Pathfinder, giving a +/-1 effect, increasing by 1 for every +4 BAB that you have (rather than being up to BAB, max 5 as it is under d20).</p><p></p><p>So, scores on the doors:</p><p></p><p>Manachan: Hold position.</p><p>Thorson: Attack Edmond, 16+7=23, hit for 1d12+12=22 damage. This is divided into 11 points each to Edmond and Brindom.</p><p>Dj'ahn: 5 ft. step and ready action. 1d6 cold on derro for 2 damage. Derro makes Reflex save and Concentration check.</p><p>Derro: Blindness on Edmond. Fortitude save 8+4 +1=13, fail.</p><p>Brindom: Full defence.</p><p></p><p>Thorson gets a second Will save thanks to his old friends, 16+1=17, succeeds.</p><p></p><p>Effects active at the end of that round:</p><p></p><p>Derro: Flying.</p><p>Edmond: Blinded, +1 AC and Saves.</p><p>Thorson: No longer charmed.</p><p></p><p>Initiative order:</p><p>Manachan</p><p>Thorson</p><p>Dj'ahn</p><p>Derro</p><p>Edmond</p><p>Brindom</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5075743, member: 21938"] [COLOR="Gray"]OOC: Not a good round for Edmond, this one coming. Sorry, Neurotic![/COLOR] The half-orc, Thorson or "Mr. Giant", surges forwards with a roar. Edmond brings Deathwail up defensively but his reluctance to harm his erstwhile companion-in-arms hampers his fighting ability, and a mighty overhand chop from the half-orc slices across Edmond's chest. Brindom recoils from the pain as he too begins to bleed. Dj'ahn rolls forwards into the room. [COLOR="SandyBrown"]"Mister Giant! STOP! PLEASE STOP![/COLOR]" he cries. The derro flies into the air above the table, hands weaving and uttering strange syllables. Fearing a spell, Dj'ahn unleashes a blast of clod air at the derro, but they wily creature ducks through the air and only gets a light dusting of frost. His spell almost falters on his lips but he ignores the distraction and unleashes a beam of black energy from one blue fingertip towards Edmond. For Edmond, everything goes black! [COLOR="Teal"]"Thorson! Stop! We defeated Lamm together! Comrades in arms!"[/COLOR] booms Edmond his voice suddenly loosing monotone and sounding like soldiery commander. Thorson does indeed stop, shaking his head as if to clear it. [sblock=ooc] On the subject of moving past people, yes it is possible although I think that this tunnel is a bit more narrow than the standard 5 ft. squares so might be harder, but Manachan can work his way to the front if you like. On full defence, this can't be used in conjunction with Combat Expertise, so it is just a +4 AC bonus although Thorson catches Edmond flat-footed anyway. Don't forget that Combat Expertise works differentlt under Pathfinder, giving a +/-1 effect, increasing by 1 for every +4 BAB that you have (rather than being up to BAB, max 5 as it is under d20). So, scores on the doors: Manachan: Hold position. Thorson: Attack Edmond, 16+7=23, hit for 1d12+12=22 damage. This is divided into 11 points each to Edmond and Brindom. Dj'ahn: 5 ft. step and ready action. 1d6 cold on derro for 2 damage. Derro makes Reflex save and Concentration check. Derro: Blindness on Edmond. Fortitude save 8+4 +1=13, fail. Brindom: Full defence. Thorson gets a second Will save thanks to his old friends, 16+1=17, succeeds. Effects active at the end of that round: Derro: Flying. Edmond: Blinded, +1 AC and Saves. Thorson: No longer charmed. Initiative order: Manachan Thorson Dj'ahn Derro Edmond Brindom [/sblock] [/QUOTE]
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