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Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave
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<blockquote data-quote="Dr Simon" data-source="post: 5319581" data-attributes="member: 21938"><p><span style="color: Gray">OOC: Ambrus, I've gone with Dj'han targeting the visible spawn, and kept Majenko's movement but you can change these if you wish due to the mix-up. Brindom's action are really two round's worth - escape and move, 1 round. Channel energy, second round, You can keep the channeling roll for the next round if you like.</span></p><p></p><p>Manachan smashes his bata into the creature but it is like attacking iron. Even though it is distracted with Brindom it ignores the aasimar. Dj'han's blast of fiery wind sears the creature but it continues trying to bite the priest.</p><p></p><p>But then Brindom wriggles free and scoots backwards, leaving the vampire spawn open for a staggering blow from Edmond that knocks it to its knees. Although its hair and clothing still flutter and char where Dj'han's scorching windstorm still whips around it, the creature lunges for Edmond, enduring another withering strike from Deathwail to get within the reach of the polearm and smash Edmond with its claw. Even as Edmond feels his life-force weaken, some of the creature's wounds close over.</p><p></p><p>[sblock=OOC]</p><p>Manachan Flurry 6+2=8, 20+2=22. 1 hit for 1d6=5.</p><p></p><p>Dj'han fire breath 1d6=3, fails save. I don't think it can be "double-entangled", but it may make the effect last longer.</p><p></p><p>Brindom escape grapple, move 10 ft.</p><p></p><p>Edmond attack with Deathwail 13+9=22, hit for 2d4+10=16 damage.</p><p></p><p>Next round</p><p></p><p>Vampire spawn moves to attack Edmond. I rolled an AoO 16+9=25, hit for 2d4+6=14 damage.</p><p>Vampire attack hits for critical (yes, entangling included) for 11 damage plus two negative levels (-2 to attack, save, skill and a bility checks, lose another 10 hit points, -2 effective level for any abilities and lose 2 of your highest level spells).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5319581, member: 21938"] [COLOR="Gray"]OOC: Ambrus, I've gone with Dj'han targeting the visible spawn, and kept Majenko's movement but you can change these if you wish due to the mix-up. Brindom's action are really two round's worth - escape and move, 1 round. Channel energy, second round, You can keep the channeling roll for the next round if you like.[/COLOR] Manachan smashes his bata into the creature but it is like attacking iron. Even though it is distracted with Brindom it ignores the aasimar. Dj'han's blast of fiery wind sears the creature but it continues trying to bite the priest. But then Brindom wriggles free and scoots backwards, leaving the vampire spawn open for a staggering blow from Edmond that knocks it to its knees. Although its hair and clothing still flutter and char where Dj'han's scorching windstorm still whips around it, the creature lunges for Edmond, enduring another withering strike from Deathwail to get within the reach of the polearm and smash Edmond with its claw. Even as Edmond feels his life-force weaken, some of the creature's wounds close over. [sblock=OOC] Manachan Flurry 6+2=8, 20+2=22. 1 hit for 1d6=5. Dj'han fire breath 1d6=3, fails save. I don't think it can be "double-entangled", but it may make the effect last longer. Brindom escape grapple, move 10 ft. Edmond attack with Deathwail 13+9=22, hit for 2d4+10=16 damage. Next round Vampire spawn moves to attack Edmond. I rolled an AoO 16+9=25, hit for 2d4+6=14 damage. Vampire attack hits for critical (yes, entangling included) for 11 damage plus two negative levels (-2 to attack, save, skill and a bility checks, lose another 10 hit points, -2 effective level for any abilities and lose 2 of your highest level spells). [/sblock] [/QUOTE]
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