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Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave
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<blockquote data-quote="Dr Simon" data-source="post: 5479252" data-attributes="member: 21938"><p>The wererat closest to Dj'hân seems more preoccupied with the fall of its leader, and so takes the full brunt of the ice storm. The one further away fighting Manachan ducks behind its opponent but still gets a dusting of ice crystals to its fur. Both wererats survive, although they look worried.</p><p></p><p>[sblock=OOC]</p><p>Dj'hân cone of cold 2d6=10.</p><p></p><p>I misremembered the flight categories - Dj'hân is average maneuvrability until he reaches Sprite 3 where it becomes perfect. For some reason I though only perfect maneuvrability could hover and attack; perhaps its in AE under the rules for sprites, because it isn't under the rules for flight. However, under PF, to hover requires a DC 15 check with the Fly skill, so I'll use that. Dj'hân can attack on the "wing", but he needs to move in the same round to remain aloft, or make a hover check.</p><p></p><p>Edit: Found it in Arcana Evolved, only those with Perfect or Good maneuvrability can hover. I'd amend this under Pathfinder - those with Perfect or Good manuevrability can hover without making a Fly check.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5479252, member: 21938"] The wererat closest to Dj'hân seems more preoccupied with the fall of its leader, and so takes the full brunt of the ice storm. The one further away fighting Manachan ducks behind its opponent but still gets a dusting of ice crystals to its fur. Both wererats survive, although they look worried. [sblock=OOC] Dj'hân cone of cold 2d6=10. I misremembered the flight categories - Dj'hân is average maneuvrability until he reaches Sprite 3 where it becomes perfect. For some reason I though only perfect maneuvrability could hover and attack; perhaps its in AE under the rules for sprites, because it isn't under the rules for flight. However, under PF, to hover requires a DC 15 check with the Fly skill, so I'll use that. Dj'hân can attack on the "wing", but he needs to move in the same round to remain aloft, or make a hover check. Edit: Found it in Arcana Evolved, only those with Perfect or Good maneuvrability can hover. I'd amend this under Pathfinder - those with Perfect or Good manuevrability can hover without making a Fly check. [/sblock] [/QUOTE]
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