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Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave
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<blockquote data-quote="Neurotic" data-source="post: 5957451" data-attributes="member: 24380"><p>[sblock=Vacation]</p><p><span style="color: DimGray">I'll be mostly offline for the next two weeks, I'll do my best to follow, but if I would hold up actions, NPC Edmond...in combat, if there is some serious trouble, quick cast True strike, full power attack with channeled shocking grasp for bucket loads of damage.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">In normal combat, channel Touch of Fatigue and, when there is an opportunity for it, trip someone (like when he's two squares away and/or fighting behind companions)</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Tank as needed.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Use Fascination (there are 3 more uses remaining for the day) if 3 or more can be caught within the effect.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Edmond has 20' teleport power that works equally well on himself and allies and enemies (Fort 14 to negate) - 1 per day only so use wisely</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">If Dr Simon doesn't object, Axel, Mowgli and Kaodi could run Edmond by consensus <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p>[/sblock]</p><p></p><p>Edmond too concentrates and checks for magic aura, concentrating more on Dr Davalus, getting the feel for schools of magic, ignoring masks, since we already know they are weak necromancy.</p><p></p><p>As he steps into the room he surreptitiously casts Ghost Sound leaving it silent and inactive for the moment. </p><p></p><p><span style="color: rgb(105, 105, 105)">OOC: Are there any windows or skylights here ? Edmond would use Ghost sound to summon Red and Mhairi</span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 5957451, member: 24380"] [sblock=Vacation] [COLOR="DimGray"]I'll be mostly offline for the next two weeks, I'll do my best to follow, but if I would hold up actions, NPC Edmond...in combat, if there is some serious trouble, quick cast True strike, full power attack with channeled shocking grasp for bucket loads of damage. In normal combat, channel Touch of Fatigue and, when there is an opportunity for it, trip someone (like when he's two squares away and/or fighting behind companions) Tank as needed. Use Fascination (there are 3 more uses remaining for the day) if 3 or more can be caught within the effect. Edmond has 20' teleport power that works equally well on himself and allies and enemies (Fort 14 to negate) - 1 per day only so use wisely If Dr Simon doesn't object, Axel, Mowgli and Kaodi could run Edmond by consensus :)[/COLOR] [/sblock] Edmond too concentrates and checks for magic aura, concentrating more on Dr Davalus, getting the feel for schools of magic, ignoring masks, since we already know they are weak necromancy. As he steps into the room he surreptitiously casts Ghost Sound leaving it silent and inactive for the moment. [COLOR="rgb(105, 105, 105)"]OOC: Are there any windows or skylights here ? Edmond would use Ghost sound to summon Red and Mhairi[/COLOR] [/QUOTE]
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