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Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave
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<blockquote data-quote="Axel" data-source="post: 6119791" data-attributes="member: 93196"><p><strong>Mhairi</strong></p><p></p><p>Mhairi sat around on the floor, not saying anything after the demon's abrupt departure. Even as Ignatius tended to her more obvious wounds. As he finished she stood and offered a hug to the ifrit. <span style="color: #dda0dd">"No strings, just a thank you,"</span> she added by way of explanation.</p><p></p><p>Retrieving her weapons from the doorway (and returning Manachan's cool looking dagger), she asked the question bugging her most. <span style="color: #DDA0DD">"Alright guys. Answer me this. Why are we down here crawling through tunnels? Let's be a bit smarter - why can't we just burn the entire place down, or flood it with water or something? This is going to get us <u>all </u>killed. And then zombified. Whatever jewels and gold they have hiding around isn't worth that risk..."</span></p><p></p><p>[sblock=ooc]</p><p>7 HP eh? I wouldn't have believed it, although we gave it a pretty good hiding. Damage output of the party is quite high, even with the Oracle working as a heal-bot. And we had a good battle-map setup. Also, have to say, if two out of three affected PCs hadn't fluffed their opening Reflex save we should've/would've pounded the demon into the Celestial realm. Would've freed Iggy to do hurty fire stuff at the very least.</p><p></p><p>I do think we need to work on our "resistance" side of things though. Improve saves, DR and AC. Or use terrain better, though that's challenging in a 'dungeon'. If I remember rightly, Mhairi's AC (at 18) is as good as, or better, than the rest of the party. Having played many rogues through 3.5, I can tell you that it is quite a unique situation...</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 6119791, member: 93196"] [b]Mhairi[/b] Mhairi sat around on the floor, not saying anything after the demon's abrupt departure. Even as Ignatius tended to her more obvious wounds. As he finished she stood and offered a hug to the ifrit. [COLOR=#dda0dd]"No strings, just a thank you,"[/COLOR] she added by way of explanation. Retrieving her weapons from the doorway (and returning Manachan's cool looking dagger), she asked the question bugging her most. [COLOR=#DDA0DD]"Alright guys. Answer me this. Why are we down here crawling through tunnels? Let's be a bit smarter - why can't we just burn the entire place down, or flood it with water or something? This is going to get us [U]all [/U]killed. And then zombified. Whatever jewels and gold they have hiding around isn't worth that risk..."[/COLOR] [sblock=ooc] 7 HP eh? I wouldn't have believed it, although we gave it a pretty good hiding. Damage output of the party is quite high, even with the Oracle working as a heal-bot. And we had a good battle-map setup. Also, have to say, if two out of three affected PCs hadn't fluffed their opening Reflex save we should've/would've pounded the demon into the Celestial realm. Would've freed Iggy to do hurty fire stuff at the very least. I do think we need to work on our "resistance" side of things though. Improve saves, DR and AC. Or use terrain better, though that's challenging in a 'dungeon'. If I remember rightly, Mhairi's AC (at 18) is as good as, or better, than the rest of the party. Having played many rogues through 3.5, I can tell you that it is quite a unique situation... [/sblock] [/QUOTE]
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