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Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave
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<blockquote data-quote="Neurotic" data-source="post: 6121609" data-attributes="member: 24380"><p>I disagree. Damage output is not the only thing that character bring into a fight. In 4e I play a warden (defender role) who's terrible at damage dealing, but anything marked by him isn't going anywhere. In couple more levels he will be a nightmare to be around (if you're an enemy) with (low) punishment, but slowing, proning and dazing all around. But most important thing he brings to the table is high(ish) defenses and high durability - he's nearly impossible to bring down (as an example he survived 8 charges of similar level enemies with three crits and took enough damage to kill any other character in the party. He ended standing in low double-digits hp.</p><p></p><p>And I've seen monks played in similar role, attacking in melee for low damage, but drawing off few attacks of others and providing flanking bonuses for rogues. For situations similar to this, Manachan in front of Edmond until such time he is bloodied and then exchanging places would be tactics to consider (Edmond has reach) - getting your damage up of course is something to consider - brute gauntlets cost only 500gp if Dr Simon allows them still - it's three charges per day, but still, damage is damage.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6121609, member: 24380"] I disagree. Damage output is not the only thing that character bring into a fight. In 4e I play a warden (defender role) who's terrible at damage dealing, but anything marked by him isn't going anywhere. In couple more levels he will be a nightmare to be around (if you're an enemy) with (low) punishment, but slowing, proning and dazing all around. But most important thing he brings to the table is high(ish) defenses and high durability - he's nearly impossible to bring down (as an example he survived 8 charges of similar level enemies with three crits and took enough damage to kill any other character in the party. He ended standing in low double-digits hp. And I've seen monks played in similar role, attacking in melee for low damage, but drawing off few attacks of others and providing flanking bonuses for rogues. For situations similar to this, Manachan in front of Edmond until such time he is bloodied and then exchanging places would be tactics to consider (Edmond has reach) - getting your damage up of course is something to consider - brute gauntlets cost only 500gp if Dr Simon allows them still - it's three charges per day, but still, damage is damage. [/QUOTE]
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