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Dr. Si's Curse of the Crimson Throne - Seven Days to the Grave
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<blockquote data-quote="Axel" data-source="post: 6127546" data-attributes="member: 93196"><p><strong>Mhairi</strong></p><p></p><p>As the fleeing cultist halted, Mhairi stopped dead. <span style="color: #dda0dd"><em>Lucky! No sense in cannoning into him...</em></span> She closed the last few feet stealthily, hoping that the others behind had the good sense not to come running through with clattering armour and thumping boots. <em><span style="color: #dda0dd">And this is exactly why soft shoes beat boots every time,</span></em> she thought, more than a little creeped out by the green glow coming from the next room.</p><p>As she took the last step, Mhairi lunged from behind with her rapier, catching the cultist neatly between the shoulder blades. <span style="color: #dda0dd"><em>A quarter of an inch to the left and you would've put that straight through an artery. Aim better next time girl.</em></span></p><p>[sblock=ooc]</p><p>Taking the opportunity to "hide" with Stealth once cultist is fascinated. <a href="http://[URL]http://invisiblecastle.com/roller/view/4036180/" target="_blank">1d20+16=18</a> [/URL](oops!)</p><p>Stabbity-stab with rapier once in range. Am hoping 18 stealth was enough for a sneak attack. <a href="http://[URL]http://invisiblecastle.com/roller/view/4036181/" target="_blank">1d20+9=29[/URL</a>] (threat!, confirmation <a href="http://[URL]http://invisiblecastle.com/roller/view/4036182/" target="_blank">1d20+9=11[/URL</a>] - all over the place today...)</p><p>Damage: <a href="http://[URL]http://invisiblecastle.com/roller/view/4036184/" target="_blank">1d6</a> =2 + 3d6= 12[/URL]</p><p>My dice are everywhere at the moment. My character died last night, torn apart by ghouls because I couldn't make a paralysis save to save his life (literally). I couldn't roll higher than a 10 on dozens of d20 rolls all night. Then the replacement was rolled with 4 15's and 2 16's using 4d6 drop the lowest. Go figure... The swings and roundabouts of this game...</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 6127546, member: 93196"] [b]Mhairi[/b] As the fleeing cultist halted, Mhairi stopped dead. [COLOR=#dda0dd][I]Lucky! No sense in cannoning into him...[/I][/COLOR] She closed the last few feet stealthily, hoping that the others behind had the good sense not to come running through with clattering armour and thumping boots. [I][COLOR=#dda0dd]And this is exactly why soft shoes beat boots every time,[/COLOR][/I] she thought, more than a little creeped out by the green glow coming from the next room. As she took the last step, Mhairi lunged from behind with her rapier, catching the cultist neatly between the shoulder blades. [COLOR=#dda0dd][I]A quarter of an inch to the left and you would've put that straight through an artery. Aim better next time girl.[/I][/COLOR] [sblock=ooc] Taking the opportunity to "hide" with Stealth once cultist is fascinated. [URL="[URL]http://invisiblecastle.com/roller/view/4036180/"]1d20+16=18[/URL] [/URL](oops!) Stabbity-stab with rapier once in range. Am hoping 18 stealth was enough for a sneak attack. [URL="[URL]http://invisiblecastle.com/roller/view/4036181/"]1d20+9=29[/URL[/URL]] (threat!, confirmation [URL="[URL]http://invisiblecastle.com/roller/view/4036182/"]1d20+9=11[/URL[/URL]] - all over the place today...) Damage: [URL="[URL]http://invisiblecastle.com/roller/view/4036184/"]1d6[/URL] =2 + 3d6= 12[/URL] My dice are everywhere at the moment. My character died last night, torn apart by ghouls because I couldn't make a paralysis save to save his life (literally). I couldn't roll higher than a 10 on dozens of d20 rolls all night. Then the replacement was rolled with 4 15's and 2 16's using 4d6 drop the lowest. Go figure... The swings and roundabouts of this game... [/sblock] [/QUOTE]
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