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Dragon #347
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<blockquote data-quote="Uder" data-source="post: 3000260" data-attributes="member: 11949"><p>Yeah, I know. I'll probably do something similar to what Shade suggests. Strangely enough, I do prefer the demons from FC1 (from what I've seen), although I might shave off or add a HD here or there to suit a game where I was using them. I would prefer the Princes to be less powerful both because of utility (to fit the game I'm currently running) and because of my vision of them - I guess I just don't think of the Princes as anything more than elder elementals with names and maybe a few more powers.</p><p></p><p>I've already had to deal with 3.5 power creep because of the Cornugon in the outer fane - I had to play up the rivalry between the Cornugon and the nearby drow not to have that encounter result in a TPK... and the PCs still only manage to drive the thing off, not kill it. Strangely enough they may end up with some devilish allies because of that encounter.</p><p></p><p>I'm not using Imix as an aspect or anything - if the PCs manage to defeat him (they're in the outer fane now at, gulp, 11th level - so that's a big if) I don't want them to feel cheated or that another group of cultists can get Imix's help to summon Tharizdun somewhere down the line. If they win, they WIN. The same goes for Yan-C-Bin.</p><p></p><p>I'm halfway to just chucking all the 3.5 outsiders and redesigning them from the ground up for my next campaign... 3.0 may have made some of them too weak, but 3.5 has made many of them too strong.</p></blockquote><p></p>
[QUOTE="Uder, post: 3000260, member: 11949"] Yeah, I know. I'll probably do something similar to what Shade suggests. Strangely enough, I do prefer the demons from FC1 (from what I've seen), although I might shave off or add a HD here or there to suit a game where I was using them. I would prefer the Princes to be less powerful both because of utility (to fit the game I'm currently running) and because of my vision of them - I guess I just don't think of the Princes as anything more than elder elementals with names and maybe a few more powers. I've already had to deal with 3.5 power creep because of the Cornugon in the outer fane - I had to play up the rivalry between the Cornugon and the nearby drow not to have that encounter result in a TPK... and the PCs still only manage to drive the thing off, not kill it. Strangely enough they may end up with some devilish allies because of that encounter. I'm not using Imix as an aspect or anything - if the PCs manage to defeat him (they're in the outer fane now at, gulp, 11th level - so that's a big if) I don't want them to feel cheated or that another group of cultists can get Imix's help to summon Tharizdun somewhere down the line. If they win, they WIN. The same goes for Yan-C-Bin. I'm halfway to just chucking all the 3.5 outsiders and redesigning them from the ground up for my next campaign... 3.0 may have made some of them too weak, but 3.5 has made many of them too strong. [/QUOTE]
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