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DRAGON #360 Art Gallery: Dryad
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<blockquote data-quote="I'm A Banana" data-source="post: 3892136" data-attributes="member: 2067"><p>Friday night is for beers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I'd live with this comfortably, but I prefer it when the monster can be a good combat challenge as well as all the rest. I guess I just see it as part of the "translation" to D&D: pretty much everything has combat potential. </p><p></p><p>I could see the dryad's combat potential being mostly through helping other critters, though. Sort of a controller/leader role, where she manipulates terrain and empowers others.</p><p></p><p></p><p></p><p>For me, this can easily be solved by tweaking either her or the troll. If the troll isn't already a higher level than the dryad, advance 'em 'till they are, and then they're a challenge the PC's need to solve. Or have the troll-loggers use unusual tactics. Or have it be a "young" dryad (whom you won't really even need to stat out). </p><p></p><p>It's not too dissonant for me to have a dryad who can beat down the occasional goblin or orc or logger, but who could still succumb to a more powerful or concentrated threat, and thus have a dryad who is basically a low-level Adversary only.</p><p></p><p></p><p></p><p>Though I like 'em deadly, too, we're in accord.</p><p></p><p>What I don't want to see is what a lot of the new monsters in 3e suffered from. They lack staying power because they lacked a life outside of the battle. The Ythrak? The Phantom Fungus? The Digester? They might have made great Adversaries, but they didn't have a whole lot of life as an Anybody or as an Ally unless you kind of forced them into the role by giving them more to do than fight PC's and die. If that little tree-spirit represents THE DRYAD, I'm affraid the dryad's life might be reduced to include simply "fight PC's and die," too, and that'd be a heck of a loss of potential.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3892136, member: 2067"] Friday night is for beers. :) I'd live with this comfortably, but I prefer it when the monster can be a good combat challenge as well as all the rest. I guess I just see it as part of the "translation" to D&D: pretty much everything has combat potential. I could see the dryad's combat potential being mostly through helping other critters, though. Sort of a controller/leader role, where she manipulates terrain and empowers others. For me, this can easily be solved by tweaking either her or the troll. If the troll isn't already a higher level than the dryad, advance 'em 'till they are, and then they're a challenge the PC's need to solve. Or have the troll-loggers use unusual tactics. Or have it be a "young" dryad (whom you won't really even need to stat out). It's not too dissonant for me to have a dryad who can beat down the occasional goblin or orc or logger, but who could still succumb to a more powerful or concentrated threat, and thus have a dryad who is basically a low-level Adversary only. Though I like 'em deadly, too, we're in accord. What I don't want to see is what a lot of the new monsters in 3e suffered from. They lack staying power because they lacked a life outside of the battle. The Ythrak? The Phantom Fungus? The Digester? They might have made great Adversaries, but they didn't have a whole lot of life as an Anybody or as an Ally unless you kind of forced them into the role by giving them more to do than fight PC's and die. If that little tree-spirit represents THE DRYAD, I'm affraid the dryad's life might be reduced to include simply "fight PC's and die," too, and that'd be a heck of a loss of potential. [/QUOTE]
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DRAGON #360 Art Gallery: Dryad
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