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<blockquote data-quote="bulletmeat" data-source="post: 8024467" data-attributes="member: 17058"><p>In F-AGE, to make it more deadly we add focus of a relevant weapon to damage (bow focus to bow damage for example). We also add a +1 to damage for the level of weapon style talent you are using. So w/a Shield and Weapon Style at Journeyman w/a +2 focus the PC does +4 damage. So far it's scaling just fine for the group. </p><p>To counter on the adversaries we have +1 per threat type & +1 per beefing up level. So a heroic ogre (moderate) does +4 damage. It's been working fine.</p><p>Though we did reduce only PC health (1d6+Con every even level to 20th, no health at odd levels) we kept the adversary health they same. No real issues for us.</p></blockquote><p></p>
[QUOTE="bulletmeat, post: 8024467, member: 17058"] In F-AGE, to make it more deadly we add focus of a relevant weapon to damage (bow focus to bow damage for example). We also add a +1 to damage for the level of weapon style talent you are using. So w/a Shield and Weapon Style at Journeyman w/a +2 focus the PC does +4 damage. So far it's scaling just fine for the group. To counter on the adversaries we have +1 per threat type & +1 per beefing up level. So a heroic ogre (moderate) does +4 damage. It's been working fine. Though we did reduce only PC health (1d6+Con every even level to 20th, no health at odd levels) we kept the adversary health they same. No real issues for us. [/QUOTE]
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