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<blockquote data-quote="fireinthedust" data-source="post: 5061284" data-attributes="member: 51930"><p>it's actually a good system. I say this after having read the pdf and mused about the rules even before I bought it. I like it a lot. It's simple, and is made to let people get their game on fast.</p><p></p><p></p><p>The game will start in a small town near an out-of-the-way Fortress Monastery of the Chantry. The fortress is set to guard against the apostates in the nearby dark forest, and the knights send out daily patrols to this end. The town has been there longer than the fortress, however, and all is not what it seems.</p><p></p><p></p><p>Player Characters will be from outside the Town, for whatever reasons tie them all together. </p><p></p><p>Follow the usual creation rules, rolling your 8 stats through Invisiblecastle.com, in order, one swap, link to this page; the only change is you roll 5 times, picking the best of the stat sets. If the end result is still not satisfactory, I'll give some points to boost as you choose. I'm tempted to let the party roll, then let everyone use the same set of stats allotted to choice (so it's either 5 each, or everyone shares).</p><p> Level 1. Any race, class and background is fine, though you need to be aware of the consequences of your choices... </p><p></p><p></p><p>Also: I don't promise a gritty, depressing game. It won't be goofy magic, and it won't be from the videogame in the setting (which I haven't played). This is pure boxed set, and research on the wikia.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5061284, member: 51930"] it's actually a good system. I say this after having read the pdf and mused about the rules even before I bought it. I like it a lot. It's simple, and is made to let people get their game on fast. The game will start in a small town near an out-of-the-way Fortress Monastery of the Chantry. The fortress is set to guard against the apostates in the nearby dark forest, and the knights send out daily patrols to this end. The town has been there longer than the fortress, however, and all is not what it seems. Player Characters will be from outside the Town, for whatever reasons tie them all together. Follow the usual creation rules, rolling your 8 stats through Invisiblecastle.com, in order, one swap, link to this page; the only change is you roll 5 times, picking the best of the stat sets. If the end result is still not satisfactory, I'll give some points to boost as you choose. I'm tempted to let the party roll, then let everyone use the same set of stats allotted to choice (so it's either 5 each, or everyone shares). Level 1. Any race, class and background is fine, though you need to be aware of the consequences of your choices... Also: I don't promise a gritty, depressing game. It won't be goofy magic, and it won't be from the videogame in the setting (which I haven't played). This is pure boxed set, and research on the wikia. [/QUOTE]
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