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*Pathfinder & Starfinder
Dragon fighting tactics?
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<blockquote data-quote="Wikid Klown" data-source="post: 2354659" data-attributes="member: 22077"><p><strong>Always up for a good dragon post</strong></p><p></p><p>Ok, being a big dragon guy, my eye was drawn to this post. Obviously both parties will fight for the optimal enviroment. The dragon will want a swampy area, or someplace with water so it can retreat if it needs too, if not it's own den. The players...well, someplace to keep it slowed. Anything, everything, slow it down, keep it down with spells, poison (have to be pretty tough stuff), and terrain. </p><p>The dragon will likely (or should) have some back up, a mate at that age or just some creatures it bullies around like kobolds, lizard folk, use it's ability to charm reptiles, let alone the other creatures they'll encounter that live in it's territory (probably in fear).</p><p>If you have the Draconomicon, it will help greatly for feats and spells for both parties involved.</p><p></p><p>Here's how I would have the dragon set up.</p><p></p><p>Feats(7):Improved Initiative, Dire Charge (need imp.initiative; full attack after charge), Recover Breath (use breath weapon a round earlier), Quicked Breath (use breath weapon as a free action), Hover, Flyby Attack, Adriot Flyby Attack (as and need flyby attack, but dragon doesn't provoke)</p><p> </p><p>as for spells, anything to boost the dragon and weaken the party. If it gets into an area where it can fly, it can use it's breath weapon as a free action, then fly around and claw at them.</p><p></p><p>Ask for the party, as I said earlier, get it away from where it feels safe. Odds are the dragon is smarter (should be) than that and will stay in it's swamp. Once again, if I were in the party (instead of the DM), I'd set up an ambush. It depends on why they're after it though. Draw it out and ambush it or draw it out and have a welcome party waiting at home when it comes back. If possible get a dragon hunter hired. Also remember that if the dragon has minions like kobolds and stuff, they're somewhat likely to betray it since they don't like being bullied (who does?), but also remember that they're somewhat afriad and will probably scatter at first site unless they really have faith in that paladin. </p><p>Summon outside help! Make the summon monsterspells useful! If it's near a town, pile up the mercenaries and blood houds. It's likely to pay off with a dragon and it's hoard.</p></blockquote><p></p>
[QUOTE="Wikid Klown, post: 2354659, member: 22077"] [b]Always up for a good dragon post[/b] Ok, being a big dragon guy, my eye was drawn to this post. Obviously both parties will fight for the optimal enviroment. The dragon will want a swampy area, or someplace with water so it can retreat if it needs too, if not it's own den. The players...well, someplace to keep it slowed. Anything, everything, slow it down, keep it down with spells, poison (have to be pretty tough stuff), and terrain. The dragon will likely (or should) have some back up, a mate at that age or just some creatures it bullies around like kobolds, lizard folk, use it's ability to charm reptiles, let alone the other creatures they'll encounter that live in it's territory (probably in fear). If you have the Draconomicon, it will help greatly for feats and spells for both parties involved. Here's how I would have the dragon set up. Feats(7):Improved Initiative, Dire Charge (need imp.initiative; full attack after charge), Recover Breath (use breath weapon a round earlier), Quicked Breath (use breath weapon as a free action), Hover, Flyby Attack, Adriot Flyby Attack (as and need flyby attack, but dragon doesn't provoke) as for spells, anything to boost the dragon and weaken the party. If it gets into an area where it can fly, it can use it's breath weapon as a free action, then fly around and claw at them. Ask for the party, as I said earlier, get it away from where it feels safe. Odds are the dragon is smarter (should be) than that and will stay in it's swamp. Once again, if I were in the party (instead of the DM), I'd set up an ambush. It depends on why they're after it though. Draw it out and ambush it or draw it out and have a welcome party waiting at home when it comes back. If possible get a dragon hunter hired. Also remember that if the dragon has minions like kobolds and stuff, they're somewhat likely to betray it since they don't like being bullied (who does?), but also remember that they're somewhat afriad and will probably scatter at first site unless they really have faith in that paladin. Summon outside help! Make the summon monsterspells useful! If it's near a town, pile up the mercenaries and blood houds. It's likely to pay off with a dragon and it's hoard. [/QUOTE]
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