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Dragon Gods (Aasterinian, Chronepsis, and Faluzure)
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<blockquote data-quote="BOZ" data-source="post: 465882" data-attributes="member: 1241"><p>i've had some time to work on Chronepsis' powers (this is all i have time for today, sorry!)</p><p></p><p>i don't think these draconic powers will need class levels, i only noted those to show their spellcasting capabilities (see below). critique what i have so far, please! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Size Alteration (Sp): Chronepsis can change his size at will, from 60-600 feet in overall body length. 40% of this length is accounted for by his tail.</p><p></p><p>Breath Weapon (Su): Chronepsis’ single breath weapon, usable 6 times per day, is a cube of disintegration 100 feet on each side. This effect affects living matter only, and requires a save (DC ) to avoid.</p><p></p><p>Spells: Chronepsis can cast spells as a 14th level sorcerer and a 22nd level cleric. (see DDG for proper format).</p><p></p><p>Immunities (Ex): Chronepsis is immune to all spells below 7th-level, as well as petrification, and wish spells that would affect his true nature.</p><p></p><p>Fire Resistance 40</p><p></p><p>Damage Reduction (Ex): Chronepsis has Damage Reduction +4/40.</p><p></p><p>Fear (Su): 300-yard radius. Automatically affects creatures of 8 HD or less. </p><p>I noticed that for some reason, the descriptions for Bahamut and Tiamat are lacking the dragon fear ability that all mortal dragons seem to have. Do they actually not have this ability or is it just assumed that they do?</p><p></p><p>Special Damage: Chronepsis automatically hits an opponent on an attack roll of (x). (improved critical??) Chronepsis’ bite attack automatically destroys a victim irrevocably on a natural roll of 10 or higher. If the roll is lower, the victim must succeed at a Will (?) save (DC ) or die instantly. Victims hit by a claw attack must also succeed at a save or die.</p><p></p><p>Slay Living (Sp): At will.</p><p></p><p>Harp: The magical harp that always appears above the head of Chronepsis can play at his will, which can cause any one of the following effects at a time, in a 50-foot radius: emotion (calm), symbol (persuasion), wall of force.</p><p></p><p></p><p>Note: the improved invisibility referred to in his description is probably just a normal spell – but if we elect to give him a set of spell-like abilities, we might as well stick it in there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 465882, member: 1241"] i've had some time to work on Chronepsis' powers (this is all i have time for today, sorry!) i don't think these draconic powers will need class levels, i only noted those to show their spellcasting capabilities (see below). critique what i have so far, please! :) Size Alteration (Sp): Chronepsis can change his size at will, from 60-600 feet in overall body length. 40% of this length is accounted for by his tail. Breath Weapon (Su): Chronepsis’ single breath weapon, usable 6 times per day, is a cube of disintegration 100 feet on each side. This effect affects living matter only, and requires a save (DC ) to avoid. Spells: Chronepsis can cast spells as a 14th level sorcerer and a 22nd level cleric. (see DDG for proper format). Immunities (Ex): Chronepsis is immune to all spells below 7th-level, as well as petrification, and wish spells that would affect his true nature. Fire Resistance 40 Damage Reduction (Ex): Chronepsis has Damage Reduction +4/40. Fear (Su): 300-yard radius. Automatically affects creatures of 8 HD or less. I noticed that for some reason, the descriptions for Bahamut and Tiamat are lacking the dragon fear ability that all mortal dragons seem to have. Do they actually not have this ability or is it just assumed that they do? Special Damage: Chronepsis automatically hits an opponent on an attack roll of (x). (improved critical??) Chronepsis’ bite attack automatically destroys a victim irrevocably on a natural roll of 10 or higher. If the roll is lower, the victim must succeed at a Will (?) save (DC ) or die instantly. Victims hit by a claw attack must also succeed at a save or die. Slay Living (Sp): At will. Harp: The magical harp that always appears above the head of Chronepsis can play at his will, which can cause any one of the following effects at a time, in a 50-foot radius: emotion (calm), symbol (persuasion), wall of force. Note: the improved invisibility referred to in his description is probably just a normal spell – but if we elect to give him a set of spell-like abilities, we might as well stick it in there. :) [/QUOTE]
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