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<blockquote data-quote="5ekyu" data-source="post: 7499384" data-attributes="member: 6919838"><p>RE the first bold - no idea what you imagine gives you any insight on the PC vs NPC divide in my game. Was that in the module too?</p><p></p><p>RE the second bold - again, not sure why you think thats how i or anyone else specific to this thread plays. Was that in the module too?</p><p></p><p>As for fireball and cutting out the child etc - assuming they actually do not have the ability to shape spell or whatever - its not hard to imagine a character with fireball in a city adventure which emphasizes having non-lethal results due to faction intrigue also having non-fireball solutions. its hard to imagine some high level faction intrigue operative not have stuff that makes them able to deal with a 1st level ish party short of blowing the place up. </p><p></p><p>Obviously, the Gm can choose to ignore all that part of the adventure and kill PCs. Nothing in the book prevents one from doing that. i for one am glad they didn't aim for the lowest common denominator and "gm proof" the adventure. </p><p></p><p>For me, if some OMG holy cow way too high level NPC guy got drug into a fight with this band of operatives in that scenario - my NPC would want prisoners to interrogate, search for clues and possibly bribe or corrupt - because that is how faction intrigue gets done - rather than boom-matchsticks-corpses that now i have to clean up.</p><p></p><p>But you are right, thats not what every Gm will choose to do, obviously.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7499384, member: 6919838"] RE the first bold - no idea what you imagine gives you any insight on the PC vs NPC divide in my game. Was that in the module too? RE the second bold - again, not sure why you think thats how i or anyone else specific to this thread plays. Was that in the module too? As for fireball and cutting out the child etc - assuming they actually do not have the ability to shape spell or whatever - its not hard to imagine a character with fireball in a city adventure which emphasizes having non-lethal results due to faction intrigue also having non-fireball solutions. its hard to imagine some high level faction intrigue operative not have stuff that makes them able to deal with a 1st level ish party short of blowing the place up. Obviously, the Gm can choose to ignore all that part of the adventure and kill PCs. Nothing in the book prevents one from doing that. i for one am glad they didn't aim for the lowest common denominator and "gm proof" the adventure. For me, if some OMG holy cow way too high level NPC guy got drug into a fight with this band of operatives in that scenario - my NPC would want prisoners to interrogate, search for clues and possibly bribe or corrupt - because that is how faction intrigue gets done - rather than boom-matchsticks-corpses that now i have to clean up. But you are right, thats not what every Gm will choose to do, obviously. [/QUOTE]
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