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<blockquote data-quote="Gradine" data-source="post: 7499480" data-attributes="member: 57112"><p>Bodies are a messy and bring too much unwanted attention. The villains basically universally want PC's thwarted but not killed. PC's are much more likely to regain consciousness somewhere else bereft of some (or all) of their coin and/or possessions. Note that the <strong><em>PC's </em></strong>are also supposed to be warned about wanton slaughter, killing, and bringing unwanted attention from the law on themselves.</p><p></p><p>The book literally says these things in multiple places. The book gives you multiple reasons, opportunities and tidbits of advice on how to handle TPKs that don't involve killing the PCs.</p><p></p><p>It should be noted that that particular encounter ends in what is essentially a dead end in the PC's investigation, which has a cooling off period for a level of so as the PCs are off doing stuff for factions and the city before the main plot kicks in. There are hardly even any consequences for the PCs failing in that encounter. They might wake up in a heap in a darkened alley, find their way back to the hideout in question and find it abandoned, this doesn't really break the plot at all, just hurts their pride.</p><p></p><p>If your PCs end up dead as a result of this encounter then that is absolutely not the fault of the adventure.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7499480, member: 57112"] Bodies are a messy and bring too much unwanted attention. The villains basically universally want PC's thwarted but not killed. PC's are much more likely to regain consciousness somewhere else bereft of some (or all) of their coin and/or possessions. Note that the [B][I]PC's [/I][/B]are also supposed to be warned about wanton slaughter, killing, and bringing unwanted attention from the law on themselves. The book literally says these things in multiple places. The book gives you multiple reasons, opportunities and tidbits of advice on how to handle TPKs that don't involve killing the PCs. It should be noted that that particular encounter ends in what is essentially a dead end in the PC's investigation, which has a cooling off period for a level of so as the PCs are off doing stuff for factions and the city before the main plot kicks in. There are hardly even any consequences for the PCs failing in that encounter. They might wake up in a heap in a darkened alley, find their way back to the hideout in question and find it abandoned, this doesn't really break the plot at all, just hurts their pride. If your PCs end up dead as a result of this encounter then that is absolutely not the fault of the adventure. [/QUOTE]
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