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Dragon hunting adventure - help please!
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<blockquote data-quote="Zezicks" data-source="post: 6034713" data-attributes="member: 6699348"><p>I love dragons. They're one of the most iconic creatures in the game, and often the most terrifying. </p><p></p><p>When it comes to the face to face, don't short change on the descriptions. If you put fear into the hearts of the players before the fight even begins, you're job of making it a memorable and challenging fight is mostly done already. When it comes time to roll initiative, they should be wondering in the backs of the heads if they've bitten off more than they can chew, even if they memorized the stat block and know otherwise. </p><p></p><p>Tell them when they're near the dragon it's so cold their skin hurts and it's hard to blink. Tell them it's hard to breath through the biting, chest crushing cold. Have frozen corpses in the walls or in the floor, human and monster alike, maybe even a monster of higher CR or a well known local adventurer silenced forever in a glass-like tomb. </p><p></p><p>Environment is key in any dragon encounter. They're masters of their element, and would be fools to not use it to their advantage. Make sure the dragon makes use of more than just icy footing. Maybe he can fly up a cliff face and force an avalanche in the PC's direction. Maybe he has set up the roof of his lair to collapse in an emergency, sending a rain of jagged ice plummeting towards intruders, while giving him an escape to the open sky, where it's flight will give it an advantage. </p><p></p><p>And even solitary dragons will sometimes collect a few devoted followers, even if it doesn't want them. Someone already mentioned the dragon worshiping kobolds. Other monsters are not out the question. Maybe a misguided young person from the farming village has been coerced or bought or thinks that the PC's will loose and wants to protect his village from a reprisal. </p><p></p><p>There are lots of ways to make the encounter more challenging, without simply adding a template or increasing the CR.</p></blockquote><p></p>
[QUOTE="Zezicks, post: 6034713, member: 6699348"] I love dragons. They're one of the most iconic creatures in the game, and often the most terrifying. When it comes to the face to face, don't short change on the descriptions. If you put fear into the hearts of the players before the fight even begins, you're job of making it a memorable and challenging fight is mostly done already. When it comes time to roll initiative, they should be wondering in the backs of the heads if they've bitten off more than they can chew, even if they memorized the stat block and know otherwise. Tell them when they're near the dragon it's so cold their skin hurts and it's hard to blink. Tell them it's hard to breath through the biting, chest crushing cold. Have frozen corpses in the walls or in the floor, human and monster alike, maybe even a monster of higher CR or a well known local adventurer silenced forever in a glass-like tomb. Environment is key in any dragon encounter. They're masters of their element, and would be fools to not use it to their advantage. Make sure the dragon makes use of more than just icy footing. Maybe he can fly up a cliff face and force an avalanche in the PC's direction. Maybe he has set up the roof of his lair to collapse in an emergency, sending a rain of jagged ice plummeting towards intruders, while giving him an escape to the open sky, where it's flight will give it an advantage. And even solitary dragons will sometimes collect a few devoted followers, even if it doesn't want them. Someone already mentioned the dragon worshiping kobolds. Other monsters are not out the question. Maybe a misguided young person from the farming village has been coerced or bought or thinks that the PC's will loose and wants to protect his village from a reprisal. There are lots of ways to make the encounter more challenging, without simply adding a template or increasing the CR. [/QUOTE]
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