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<blockquote data-quote="Echohawk" data-source="post: 3509910" data-attributes="member: 9849"><p>A comparison between the barghest entries in Dragon #26 and the Monster Manual II (1st Edition) reveals only minor editing changes.</p><p></p><p><s>Strikethrough</s> indicates words removed from the Dragon #26 text.</p><p><strong>Boldface</strong> indicates words added in the Monster Manual II version.</p><p></p><p>BARGHEST</p><p>FREQUENCY: Very rare</p><p>NO. APPEARING: 1-2 (1)</p><p>ARMOR CLASS: 2 to -4</p><p>MOVE: 15”</p><p>HIT DICE: 6+6 to 12+12</p><p>% IN LAIR: Nil</p><p>TREASURE TYPE: See below</p><p>NO. OF ATTACKS: 2</p><p>DAMAGE/ATTACK: 2-8 + no. of HD as h.p.</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: 5%/HD (ignore plusses)</p><p>INTELLIGENCE: High to genius</p><p>ALIGNMENT: Evil (lawful)</p><p>SIZE: M to L</p><p>PSIONIC ABILITY: Nil</p><p>Attack/Defense Modes: Nil</p><p>LEVEL/X.P. VALUE:</p><p> Hit Dice Level Experience Point Value</p><p> 6 + 6 VII 1,275 + 10/h.p.</p><p> 7 + 7 VII 2,000 + 12/h.p.</p><p> 8 + 8 VIII 3,450 + 14/h.p.</p><p> 9 + 9 VIII 3,600 + 14/h.p.</p><p> 10 + 10 IX 6,100 + 16/h.p.</p><p> 11 + 11 IX 6,250 + 16/h.p.</p><p> 12 + 12 IX 7,300 + 18/h.p.</p><p></p><p>Of the various <strong>monsters</strong> <s>members of the deodands</s> inhabiting the rifts of the Planes of Gehenna, the barghest is certainly the most common and one of the <strong>most fearsome</strong> <s>worst</s>. These beings tend to live in isolation <strong>even</strong> from one another, each having its own stronghold and force of servitors <strong>and</strong> ruling <s>a smoking rift</s> despotically. At times, however, a barghest will spawn, and its litter of six will be sent to the Prime Material Plane to feed and grow. Those which survive will eventually return to Gehenna, but while they are yet young they must <s>needs</s> feed upon the lives of men. Barghest whelps will be found <s>singly</s><strong>alone</strong> or in pairs on the Prime Material Plane, generally living near isolated communities of humans or with bands of goblins.</p><p></p><p>Barghests are able to assume the form<strong>s</strong> of <s>a</s> large war or wild dog<strong>s</strong> at will. <s>(thus t</s><strong>T</strong>hey are at times known as devil-dogs, a misnomer. Their natural shape is very much the same as that of a large goblin, and when barghests dwell amongst goblins, they <s>will</s> retain their normal form. While goblins recognize and worship barghests, other races find them to be virtually indistinguishable from these <strong>goblins</strong> <s>humanoids</s>. Their <strong>goblin</strong> hosts fear and serve <strong>barghests</strong> <s>these monsters when they dwell in a goblin community</s>, going to great lengths to bring <strong>them</strong> human sacrifices <s>to the barghests</s>. The barghests, in turn, slay the powerful enemies of the goblins and generally enrich the treasure possessed by their hosts.</p><p></p><p>When barghest whelps first come to the Prime Material Plane they are relatively weak, having but 6 (<strong>1</strong>d8) + 6 hit dice. For each energy level of human life <s>they</s><strong>whelps</strong> slay and devour, they gain 1 hit point; 8 such levels effectively giving them another hit die and additional hit point per die. (Zero level humans gain <s>them</s> <strong>barghest</strong> only one-half an energy level, so they are less desirable prey than are exceptional persons.) Likewise, as hit dice are gained, the barghest also becomes more powerful. <strong>Its</strong> armor class increas<strong>es</strong><s>ing</s> by one place with each additional hit die, and <strong>its</strong> strength grow<strong>s</strong><s>ing</s> from an initial 18/00 to <strong>24;</strong> <s>eventually become equal to that of a storm giant — and</s> damage increas<strong>es</strong><s>ing</s> accordingly <strong>as does</strong> <s>also. In like manner, so too does the</s> magic resistance and intelligence <s>of these monsters increase by the unholy vampirism attendant upon the slaughter of humanity</s>. When a barghest eventually attains full growth and power, it is able to shift itself to the Planes of Gehenna, where it will search out its own reeking valley rift.</p><p></p><p>What treasure barghests gather into their own strongholds upon the Planes of Gehenna is not known, although it is rumored to be great. Whilst dwelling <s>here</s> <strong>on the Prime Material Plane</strong>, however, they possess none personally.</p><p></p><p>Barghests are able to perform the following spell-like magic, one operation per round, at will: shapechange to canine/goblin-like form, change self, levitation, misdirection, projected image. Once per day the following spell like powers can be employed: charm (person or monster), dimension door, emotion.</p><p></p><p>When in its canine form, a barghest is able to move at double its normal movement rate (30” maximum), pass without trace, and can become 75% likely to be unnoticed when motionless, so that it can surprise opponents 50% of the time (3 in 6).</p><p></p><p>These creatures are hit only by +1 or better magic weapons. Barghests are not particularly vulnerable to any attack form, but, if in their canine shape they <s>do</s> take the risk of failing to save versus a magical fire attack such as a fireball, flame strike, or meteor swarm. Fire does absolutely no damage to barghests, but if they fail to save against such an attack while in canine form they are hurled back to their own plane. Weaker barghests returning thus are most likely to be slain or enslaved by their more powerful fellows. Even if they are not so treated, they cannot return to the Prime Material Plane without some form of outside assistance.</p><p></p><p><s>Description:</s> As already noted, the barghest in its whelp stages appears much the same as a goblin of large size, although as they grow larger and stronger, there is a darkening of skin from yellow towards a bluish red<strong>. Its adult</strong><s>, eventually terminating in a deep blue</s> skin color <strong>is blue</strong><s>in adult form</s>. The eyes of the barghest are glowing orange when excited, <strong>but</strong> otherwise <strong>they are</strong> indistinguishable from those of a goblin. The canine form<strong>s</strong> can be <strong>those</strong> of any typical large dog<strong>s</strong>, and in <strong>these</strong><s>this</s> form<strong>s</strong> it is almost (95%) impossible to tell from <s>a</s> normal dog<strong>s</strong>, except that other dogs will fear and hate <strong>them</strong><s>it</s>, attacking at every opportunity.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 3509910, member: 9849"] A comparison between the barghest entries in Dragon #26 and the Monster Manual II (1st Edition) reveals only minor editing changes. [s]Strikethrough[/s] indicates words removed from the Dragon #26 text. [b]Boldface[/b] indicates words added in the Monster Manual II version. BARGHEST FREQUENCY: Very rare NO. APPEARING: 1-2 (1) ARMOR CLASS: 2 to -4 MOVE: 15” HIT DICE: 6+6 to 12+12 % IN LAIR: Nil TREASURE TYPE: See below NO. OF ATTACKS: 2 DAMAGE/ATTACK: 2-8 + no. of HD as h.p. SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 5%/HD (ignore plusses) INTELLIGENCE: High to genius ALIGNMENT: Evil (lawful) SIZE: M to L PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: Hit Dice Level Experience Point Value 6 + 6 VII 1,275 + 10/h.p. 7 + 7 VII 2,000 + 12/h.p. 8 + 8 VIII 3,450 + 14/h.p. 9 + 9 VIII 3,600 + 14/h.p. 10 + 10 IX 6,100 + 16/h.p. 11 + 11 IX 6,250 + 16/h.p. 12 + 12 IX 7,300 + 18/h.p. Of the various [b]monsters[/b] [s]members of the deodands[/s] inhabiting the rifts of the Planes of Gehenna, the barghest is certainly the most common and one of the [b]most fearsome[/b] [s]worst[/s]. These beings tend to live in isolation [b]even[/b] from one another, each having its own stronghold and force of servitors [b]and[/b] ruling [s]a smoking rift[/s] despotically. At times, however, a barghest will spawn, and its litter of six will be sent to the Prime Material Plane to feed and grow. Those which survive will eventually return to Gehenna, but while they are yet young they must [s]needs[/s] feed upon the lives of men. Barghest whelps will be found [s]singly[/s][b]alone[/b] or in pairs on the Prime Material Plane, generally living near isolated communities of humans or with bands of goblins. Barghests are able to assume the form[b]s[/b] of [s]a[/s] large war or wild dog[b]s[/b] at will. [s](thus t[/s][b]T[/b]hey are at times known as devil-dogs, a misnomer. Their natural shape is very much the same as that of a large goblin, and when barghests dwell amongst goblins, they [s]will[/s] retain their normal form. While goblins recognize and worship barghests, other races find them to be virtually indistinguishable from these [b]goblins[/b] [s]humanoids[/s]. Their [b]goblin[/b] hosts fear and serve [b]barghests[/b] [s]these monsters when they dwell in a goblin community[/s], going to great lengths to bring [b]them[/b] human sacrifices [s]to the barghests[/s]. The barghests, in turn, slay the powerful enemies of the goblins and generally enrich the treasure possessed by their hosts. When barghest whelps first come to the Prime Material Plane they are relatively weak, having but 6 ([b]1[/b]d8) + 6 hit dice. For each energy level of human life [s]they[/s][b]whelps[/b] slay and devour, they gain 1 hit point; 8 such levels effectively giving them another hit die and additional hit point per die. (Zero level humans gain [s]them[/s] [b]barghest[/b] only one-half an energy level, so they are less desirable prey than are exceptional persons.) Likewise, as hit dice are gained, the barghest also becomes more powerful. [b]Its[/b] armor class increas[b]es[/b][s]ing[/s] by one place with each additional hit die, and [b]its[/b] strength grow[b]s[/b][s]ing[/s] from an initial 18/00 to [b]24;[/b] [s]eventually become equal to that of a storm giant — and[/s] damage increas[b]es[/b][s]ing[/s] accordingly [b]as does[/b] [s]also. In like manner, so too does the[/s] magic resistance and intelligence [s]of these monsters increase by the unholy vampirism attendant upon the slaughter of humanity[/s]. When a barghest eventually attains full growth and power, it is able to shift itself to the Planes of Gehenna, where it will search out its own reeking valley rift. What treasure barghests gather into their own strongholds upon the Planes of Gehenna is not known, although it is rumored to be great. Whilst dwelling [s]here[/s] [b]on the Prime Material Plane[/b], however, they possess none personally. Barghests are able to perform the following spell-like magic, one operation per round, at will: shapechange to canine/goblin-like form, change self, levitation, misdirection, projected image. Once per day the following spell like powers can be employed: charm (person or monster), dimension door, emotion. When in its canine form, a barghest is able to move at double its normal movement rate (30” maximum), pass without trace, and can become 75% likely to be unnoticed when motionless, so that it can surprise opponents 50% of the time (3 in 6). These creatures are hit only by +1 or better magic weapons. Barghests are not particularly vulnerable to any attack form, but, if in their canine shape they [s]do[/s] take the risk of failing to save versus a magical fire attack such as a fireball, flame strike, or meteor swarm. Fire does absolutely no damage to barghests, but if they fail to save against such an attack while in canine form they are hurled back to their own plane. Weaker barghests returning thus are most likely to be slain or enslaved by their more powerful fellows. Even if they are not so treated, they cannot return to the Prime Material Plane without some form of outside assistance. [s]Description:[/s] As already noted, the barghest in its whelp stages appears much the same as a goblin of large size, although as they grow larger and stronger, there is a darkening of skin from yellow towards a bluish red[b]. Its adult[/b][s], eventually terminating in a deep blue[/s] skin color [b]is blue[/b][s]in adult form[/s]. The eyes of the barghest are glowing orange when excited, [b]but[/b] otherwise [b]they are[/b] indistinguishable from those of a goblin. The canine form[b]s[/b] can be [b]those[/b] of any typical large dog[b]s[/b], and in [b]these[/b][s]this[/s] form[b]s[/b] it is almost (95%) impossible to tell from [s]a[/s] normal dog[b]s[/b], except that other dogs will fear and hate [b]them[/b][s]it[/s], attacking at every opportunity. [/QUOTE]
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