Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Dragon Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3693439" data-attributes="member: 40177"><p>Alright. So I'm proposing some stuff from Dragon Magic:</p><p></p><p><strong>Races</strong></p><p><em>Silverbrow Humans</em> I think these work great as a barbarian tribe of Seren Barbarians. </p><p></p><p><em>Glimmerskin Halflings</em>: A group of nomadic Talenta halflings with a slight touch of dragon in them could be kind of interesting. Plus, it'd be a way to get some draconic characters from Khorvaire into the campaign.</p><p></p><p><em>Viletooth Lizardfolk:</em> they fit perfectly as is, really. I like 'em.</p><p></p><p><strong>Draconic Class Features</strong></p><p>MOst of these are fairly, um, dragon-centred, and probably wouldn't work well for the PbP format. But a few show promise:</p><p></p><p><em>Aspect of the Dragon (druids)</em> Proposed simply because druidic wild shaping is a pain in the butt, and this variant makes it easier. Plus, I think it's more interesting. But that's just me.</p><p></p><p><em>Drakken Familiar/Phynxkin Companion (Hexblade, Sorcerer, Wizard, druid, or ranger)</em> The slightly draconic animal companions are a bit more interesting than usual, and I think that's worth it. I mean, hey, who really cares about animal companions, anyway?</p><p></p><p><strong>Feats</strong></p><p>I think ceremony feats wouldn't fit into the campaign very well. I just don't see it working with the fact that most of our groups are larger than the "Four participants" in many rituals, that doesn't work. Although, the modifiers pretty much amount to minor buffs that cost money - something that might work in a campaign that is relatively magic item light...</p><p></p><p>I'm wary about draconic lineages, for a slightly different reason. While they make sorcerers cooler (and draconic!), I don't know if I like how they stand. I mean, Brass Dragon lineage is scary - put's target to sleep, and my 3rd level sorcerer could have a DC of 15 on that, easily. Just... don't like 'em.</p><p></p><p>Either way, I'm not saying yay or nay for either, but putting 'em up for discussion. The feats I *do* like, though, are:</p><p></p><p>Draconic Armor</p><p>Draconic Heritage (And I support Dragon Shamans having this feat "Free" for purposes of qualifying for other feats)</p><p>Draconic Knowledge (GREAT for Eberron, I think!)</p><p>Draconic Senses</p><p>Draconic Vigor (limited heal for sorcerers... given how we have so few healers, it's an obvious one)</p><p>Dragonfire Assault</p><p>Dragonfire Inspiration (extra damage makes bards USEFUL)</p><p>Dragonfire Strike (why the extra die of damage, though, I don't understand)</p><p>Dragontouched</p><p></p><p><strong>Classes and PrCs</strong></p><p></p><p><em>Dragonfire Adept</em></p><p>I support adding the class. However, I think a few tweaks should be made, as was discussed in our Dragon Shaman thread.</p><p> * For starters, the Magic Insight Invocation should require a component to use the Identify ability. I think the component should be cheaper than a standard identify, though - maybe 50 GP instead of the usual 100. I think this is a fair compromise.</p><p></p><p>As for PrCs, I don't like most of them, but the few I'd like to see involved in game would be:</p><p></p><p>Hand of the Winged Masters</p><p>Pact Bound Adept (best. sorcerer. PrC. Ever)</p><p>Swift Wing</p><p></p><p><strong>Draconic Spells</strong></p><p>Haven't given all of thse a good look, so I think we can get to them in a bit.</p><p></p><p><strong>Dragonpacts</strong></p><p>I think we should allow dragon pacts into the game. They give sorcerers a nice boost in ability, which I think is necessary when you consider the versatility of wizards. While hte pact does involve some out of play rules, these can EASILY be done by the sorcerer character posting a thread, and having a judge mediate it. We could rule that all dragonpacts become OPEN by default, so that any GM can play with them as he sees fit.</p><p></p><p>I haven't used pacts yet in game, but my next campaign world will revolve around them. I'm very interested in the mechanics involved, and I think they mesh perfectly with the Eberron world.</p></blockquote><p></p>
[QUOTE="Wik, post: 3693439, member: 40177"] Alright. So I'm proposing some stuff from Dragon Magic: [b]Races[/b] [i]Silverbrow Humans[/i] I think these work great as a barbarian tribe of Seren Barbarians. [i]Glimmerskin Halflings[/i]: A group of nomadic Talenta halflings with a slight touch of dragon in them could be kind of interesting. Plus, it'd be a way to get some draconic characters from Khorvaire into the campaign. [i]Viletooth Lizardfolk:[/i] they fit perfectly as is, really. I like 'em. [b]Draconic Class Features[/b] MOst of these are fairly, um, dragon-centred, and probably wouldn't work well for the PbP format. But a few show promise: [i]Aspect of the Dragon (druids)[/i] Proposed simply because druidic wild shaping is a pain in the butt, and this variant makes it easier. Plus, I think it's more interesting. But that's just me. [i]Drakken Familiar/Phynxkin Companion (Hexblade, Sorcerer, Wizard, druid, or ranger)[/i] The slightly draconic animal companions are a bit more interesting than usual, and I think that's worth it. I mean, hey, who really cares about animal companions, anyway? [b]Feats[/b] I think ceremony feats wouldn't fit into the campaign very well. I just don't see it working with the fact that most of our groups are larger than the "Four participants" in many rituals, that doesn't work. Although, the modifiers pretty much amount to minor buffs that cost money - something that might work in a campaign that is relatively magic item light... I'm wary about draconic lineages, for a slightly different reason. While they make sorcerers cooler (and draconic!), I don't know if I like how they stand. I mean, Brass Dragon lineage is scary - put's target to sleep, and my 3rd level sorcerer could have a DC of 15 on that, easily. Just... don't like 'em. Either way, I'm not saying yay or nay for either, but putting 'em up for discussion. The feats I *do* like, though, are: Draconic Armor Draconic Heritage (And I support Dragon Shamans having this feat "Free" for purposes of qualifying for other feats) Draconic Knowledge (GREAT for Eberron, I think!) Draconic Senses Draconic Vigor (limited heal for sorcerers... given how we have so few healers, it's an obvious one) Dragonfire Assault Dragonfire Inspiration (extra damage makes bards USEFUL) Dragonfire Strike (why the extra die of damage, though, I don't understand) Dragontouched [b]Classes and PrCs[/b] [i]Dragonfire Adept[/i] I support adding the class. However, I think a few tweaks should be made, as was discussed in our Dragon Shaman thread. * For starters, the Magic Insight Invocation should require a component to use the Identify ability. I think the component should be cheaper than a standard identify, though - maybe 50 GP instead of the usual 100. I think this is a fair compromise. As for PrCs, I don't like most of them, but the few I'd like to see involved in game would be: Hand of the Winged Masters Pact Bound Adept (best. sorcerer. PrC. Ever) Swift Wing [b]Draconic Spells[/b] Haven't given all of thse a good look, so I think we can get to them in a bit. [b]Dragonpacts[/b] I think we should allow dragon pacts into the game. They give sorcerers a nice boost in ability, which I think is necessary when you consider the versatility of wizards. While hte pact does involve some out of play rules, these can EASILY be done by the sorcerer character posting a thread, and having a judge mediate it. We could rule that all dragonpacts become OPEN by default, so that any GM can play with them as he sees fit. I haven't used pacts yet in game, but my next campaign world will revolve around them. I'm very interested in the mechanics involved, and I think they mesh perfectly with the Eberron world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Dragon Magic
Top