Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dragon Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 3379410" data-attributes="member: 1129"><p>Dragon Magic</p><p>Written by Owen K. C. Stephens and Rodney Thompson</p><p>Published by Wizards of the Coast</p><p><a href="http://www.wizards.com/dnd" target="_blank">www.wizards.com/dnd</a></p><p>ISBN: 0-7869-3936-2</p><p>160 full color pages</p><p>$29.99</p><p></p><p>I had a coupon for 50% off a single book at Half-Price Books. Looking through the shelves over at the old Village Crossing Mall, I came across Dragon Magic at $14.98. With the coupon, it was less than $10. I figured if nothing else, it’d make for some interesting reading.</p><p></p><p>And it did.</p><p></p><p>But I haven’t used it.</p><p></p><p>See, Dragon Magic is an interesting experiment by WoTC. Sure, it follows the standards in terms of format and price. Sure, it has the benefits of good layout and design, as well as a plethora of talented artists like Wayne England, Jeff Easley and Ralph Horlsey among others but it’s not quite the standard book.</p><p></p><p>See, this book takes a bunch of different dragon themed mechanics and puts them all in one book. It starts off with providing some variant racial abilities. For example, Silverbrow humans are descendants of half-silver dragon blooded humans. Their name comes from the silver streak or highlights in their hair. While being human, they lose their bonus skill points, but gain dragonblood, feather fall, and a +2 bonus on Disguise checks. It’s an interesting idea but further customization in character creation is needed in the D&D game about as much as new core classes, feats, and PrCs.</p><p></p><p>The good thing about these races though, is that they’re not all standard races. We have Viletooth Lizardfolk and Sunscorch Hobgoblins as well as Frostblood Orcs to make things a little interesting for the GM as well.</p><p></p><p>But what if you don’t want to change your race, but still want something of the dragon? How about alternative class features? Arranged in alphabetical order instead of by class, draconic class features replace one ability with another. For example, maybe you don’t want a standard paladin mount but instead a drakkensteed? Maybe you’re a cleric who doesn’t want to turn undead, but rather, to rebuke dragons?</p><p></p><p>A wide variety of feat types are also covered including ceremony, divine, draconic, and initiate feats. Initiate feats included Bahamut and Tiamat among others and include a benefit like gaining skills to add to your class skills and new spells that become added to your spell list. Initiates of Io for example, gain a +2 bonus on saves against dragons and dragonblood creatures.</p><p></p><p>For those few who can never have enough core classes, you’ll want to look over the dragonfire adept. With a poor bab, good fort and will saves and d8 hit dice, the dragonfire adept brings a breath weapon and draconic invocations to the game. While the breath weapon starts off at 1d6, it ends at 9d6 at 20th level. However, you can choose between a cone or a line, and the radius increases as you crow in levels. You can also use it as a standard action. And as you gain levels, you can select different breath effects that have different adjustments. For example, Force breath deals force damage but enduring breath deals damage over two rounds.</p><p></p><p>It’s an interesting class with a lot of abilities and while it’s high hit dice seem out of touch with it’s more mystical functions, it’s lack of bab and lack of proficiency with martial weapons and armor, will keep it out of the front line. </p><p></p><p>PrCs seemed an bunch of different options with a lot of them focusing on arcane users. One nice addition was a psionic based PrC dealing with gem dragons, the Diamon Dragon.</p><p></p><p>For those looking for new spells, the interesting thing to me, was seeing new shugenja and wu jen spells alongside the hexblade and assassin. Not a huge selection or anything mind you, but seeing some support for the more esoteric classes was a nice touch and didn’t take up a lot of room. One of my favorite wu jen spells, channel the dragon, provided you with either breath weapon and resistance or damage reduction that varies depending on your favored element. </p><p></p><p>Also included are a handful of new psionic powers, warlock invocations, soul melds, vestiges, and draconic auras. It’s not much, but it’s a nice touch to see support for these often neglected classes where even support from Dragon, a monthly magazine, is rare. The fact that the vestige is Ashardalon is another nice touch to the original adventure path from the 3.0 adventures. </p><p></p><p>Another game mechanic, dragonpact allows a sorcerer of 4th level or higher, can sacrifice a spell slot, their treasure and a loss of hit points, in exchange for the ability to use spell-like abilities based on the level of the spell lost. For example, giving up an 8th level spell to a shadow dragon provides the sorcerer with expeditious retreat 3/day, nondetection 3/day, dimension door 3/day, and shadow walk 2/day. Now that loss of an 8th level spell also cost the sorcerer 50 hit points so it’s not something to be taken lightly. </p><p></p><p>Another odd game mechanic, the companion spirit original described in the DMG II is expanded with draconic companion spirits. While there are several ‘standard’ magic items, the thing that surprised me was the inclusion of the Wyrmbane Helm, a legacy item.</p><p></p><p>GMs get some firepower in this book as well. There are new monsters including aspects of Bahamut and Tiamat. The drakkensteed that the paladin can swap out for is also detailed but the good news is that there is only ONE dragonspawn detailed here. </p><p></p><p>Where players got to swap out special abilities, DMs can look over variant dragon abilities. Change the dragonic presence or swap out the innate special abilities. </p><p></p><p>Chapter five, Draconic Campaigns, seemed a little weak to me. Might be because we’ve seen Races of the Dragon and Dragonomicon among other books but the initial generic advice wasn’t as useful to me as other parts like the affiliations that follow the format from the Player’s Handbook II, or the section on draconic locations that includes a dragon lair, library, sacrifice site, and temple of Tiamat with full color maps. Heck, for those wanting to introduce themes of the book, they’ve even included a short adventure, the Battle of Dragon Fall for 11th-13th level characters.</p><p></p><p>While the book has a lot of the elements I want in a sourcebook, support for the esoteric stuff, it just didn’t click for me. The core class felt like a collection of abilities, a lot of the PrCs felt redundant with some of the core ideas of the game (sorcerers being descendants of dragons for one.), and it’s narrow focus means that if you’re not running a game with dragonic influences, it’s pretty much only useful as a player tool.</p><p></p><p>Still, if you want to see how these books of crunch can look that supports more than just the core rules, and you’re desperate for resources for your poor Binder or more power for your sorcerer, you might want to look over Dragon Magic.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3379410, member: 1129"] Dragon Magic Written by Owen K. C. Stephens and Rodney Thompson Published by Wizards of the Coast [url]www.wizards.com/dnd[/url] ISBN: 0-7869-3936-2 160 full color pages $29.99 I had a coupon for 50% off a single book at Half-Price Books. Looking through the shelves over at the old Village Crossing Mall, I came across Dragon Magic at $14.98. With the coupon, it was less than $10. I figured if nothing else, it’d make for some interesting reading. And it did. But I haven’t used it. See, Dragon Magic is an interesting experiment by WoTC. Sure, it follows the standards in terms of format and price. Sure, it has the benefits of good layout and design, as well as a plethora of talented artists like Wayne England, Jeff Easley and Ralph Horlsey among others but it’s not quite the standard book. See, this book takes a bunch of different dragon themed mechanics and puts them all in one book. It starts off with providing some variant racial abilities. For example, Silverbrow humans are descendants of half-silver dragon blooded humans. Their name comes from the silver streak or highlights in their hair. While being human, they lose their bonus skill points, but gain dragonblood, feather fall, and a +2 bonus on Disguise checks. It’s an interesting idea but further customization in character creation is needed in the D&D game about as much as new core classes, feats, and PrCs. The good thing about these races though, is that they’re not all standard races. We have Viletooth Lizardfolk and Sunscorch Hobgoblins as well as Frostblood Orcs to make things a little interesting for the GM as well. But what if you don’t want to change your race, but still want something of the dragon? How about alternative class features? Arranged in alphabetical order instead of by class, draconic class features replace one ability with another. For example, maybe you don’t want a standard paladin mount but instead a drakkensteed? Maybe you’re a cleric who doesn’t want to turn undead, but rather, to rebuke dragons? A wide variety of feat types are also covered including ceremony, divine, draconic, and initiate feats. Initiate feats included Bahamut and Tiamat among others and include a benefit like gaining skills to add to your class skills and new spells that become added to your spell list. Initiates of Io for example, gain a +2 bonus on saves against dragons and dragonblood creatures. For those few who can never have enough core classes, you’ll want to look over the dragonfire adept. With a poor bab, good fort and will saves and d8 hit dice, the dragonfire adept brings a breath weapon and draconic invocations to the game. While the breath weapon starts off at 1d6, it ends at 9d6 at 20th level. However, you can choose between a cone or a line, and the radius increases as you crow in levels. You can also use it as a standard action. And as you gain levels, you can select different breath effects that have different adjustments. For example, Force breath deals force damage but enduring breath deals damage over two rounds. It’s an interesting class with a lot of abilities and while it’s high hit dice seem out of touch with it’s more mystical functions, it’s lack of bab and lack of proficiency with martial weapons and armor, will keep it out of the front line. PrCs seemed an bunch of different options with a lot of them focusing on arcane users. One nice addition was a psionic based PrC dealing with gem dragons, the Diamon Dragon. For those looking for new spells, the interesting thing to me, was seeing new shugenja and wu jen spells alongside the hexblade and assassin. Not a huge selection or anything mind you, but seeing some support for the more esoteric classes was a nice touch and didn’t take up a lot of room. One of my favorite wu jen spells, channel the dragon, provided you with either breath weapon and resistance or damage reduction that varies depending on your favored element. Also included are a handful of new psionic powers, warlock invocations, soul melds, vestiges, and draconic auras. It’s not much, but it’s a nice touch to see support for these often neglected classes where even support from Dragon, a monthly magazine, is rare. The fact that the vestige is Ashardalon is another nice touch to the original adventure path from the 3.0 adventures. Another game mechanic, dragonpact allows a sorcerer of 4th level or higher, can sacrifice a spell slot, their treasure and a loss of hit points, in exchange for the ability to use spell-like abilities based on the level of the spell lost. For example, giving up an 8th level spell to a shadow dragon provides the sorcerer with expeditious retreat 3/day, nondetection 3/day, dimension door 3/day, and shadow walk 2/day. Now that loss of an 8th level spell also cost the sorcerer 50 hit points so it’s not something to be taken lightly. Another odd game mechanic, the companion spirit original described in the DMG II is expanded with draconic companion spirits. While there are several ‘standard’ magic items, the thing that surprised me was the inclusion of the Wyrmbane Helm, a legacy item. GMs get some firepower in this book as well. There are new monsters including aspects of Bahamut and Tiamat. The drakkensteed that the paladin can swap out for is also detailed but the good news is that there is only ONE dragonspawn detailed here. Where players got to swap out special abilities, DMs can look over variant dragon abilities. Change the dragonic presence or swap out the innate special abilities. Chapter five, Draconic Campaigns, seemed a little weak to me. Might be because we’ve seen Races of the Dragon and Dragonomicon among other books but the initial generic advice wasn’t as useful to me as other parts like the affiliations that follow the format from the Player’s Handbook II, or the section on draconic locations that includes a dragon lair, library, sacrifice site, and temple of Tiamat with full color maps. Heck, for those wanting to introduce themes of the book, they’ve even included a short adventure, the Battle of Dragon Fall for 11th-13th level characters. While the book has a lot of the elements I want in a sourcebook, support for the esoteric stuff, it just didn’t click for me. The core class felt like a collection of abilities, a lot of the PrCs felt redundant with some of the core ideas of the game (sorcerers being descendants of dragons for one.), and it’s narrow focus means that if you’re not running a game with dragonic influences, it’s pretty much only useful as a player tool. Still, if you want to see how these books of crunch can look that supports more than just the core rules, and you’re desperate for resources for your poor Binder or more power for your sorcerer, you might want to look over Dragon Magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon Magic
Top