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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6040729" data-attributes="member: 20323"><p>I converted Dragon Mountain to 4th edition, for level 11-14 characters.</p><p></p><p>The conversion is 99% done, and downloadable as a PDF right here!</p><p></p><p><img src="http://i4.photobucket.com/albums/y141/quickleaf/0544B8B8-B3E3-4CC7-AF5F-C4EE0D3AE937-3861-000005849AF8DF33.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=what's this all about?]</p><p><strong><span style="color: DarkOrange">Are you converting the whole thing?</span></strong> I'm focusing my conversion on books II & III (the mountain itself), and focusing on the <em>spirit</em> of the adventure rather than a room-by-room conversion. While I'm staying true to original boxed set adventure, I am also taking some artistic license, especially where striking a balance between "old school delve" and "exciting encounters" is concerned.</p><p></p><p><strong><span style="color: DarkOrange">Why are you doing this?</span></strong> I'm doing this for my game group's new campaign as they requested a big dungeon in part of it (and apparently I am notorious for having very few to no dungeons in my campaigns <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />).</p><p></p><p><strong><span style="color: DarkOrange">What will I need to run this conversion of Dragon Mountain?</span></strong></p><p>Some sort of core rule book for 4e, and the Monster Vault/DDi.</p><p>You don't strictly need the original out-of-print Dragon Mountain, though the maps from there would be helpful, and I highly recommend it.</p><p>Lastly, it's not necessary but I recommend downloading a copy of Fourthcore's "Undermountain Mechanical Trap Reference Cards" from over here: <a href="http://slamdancr.com/wp/hardcore-essentials/" target="_blank">http://slamdancr.com/wp/hardcore-essentials/</a> (once their site is back up and running).</p><p></p><p><strong><span style="color: DarkOrange">For those who don't know...</span></strong> The original “Dragon Mountain”, by Colin McComb and Paul Lidberg, was a published by TSR in 1993 (back in the heyday of 2e). It was a boxed set mega-dungeon for high-level characters (10th-15th), pitting them against kobolds. These kobolds seem to have been based on "Tucker's Kobolds" by Roger E. Moore in Dragon #127 (1987).</p><p></p><p>An excellent review of the original module can be found here: <a href="http://www.rpg.net/reviews/archive/9/9589.phtml" target="_blank">http://www.rpg.net/reviews/archive/9/9589.phtml</a></p><p></p><p><strong><span style="color: DarkOrange">What are Tucker's Kobolds?</span></strong> Mean nasty little buggers. In fact, you can read the original article here: <a href="http://www.tuckerskobolds.com/" target="_blank">http://www.tuckerskobolds.com/</a>.[/sblock]</p><p></p><p>We have a campaign web page which tracks our party's journey thru the Mountain (session #4 - 13): <a href="http://www.obsidianportal.com/campaigns/banner-marches" target="_blank">http://www.obsidianportal.com/campaigns/banner-marches</a></p><p></p><p>The thread where I get help hammering out the design of Infyrana the Red Dragon Mage as a 3-stage boss monster:</p><p><a href="http://www.enworld.org/forum/showthread.php?335313-Upper-level-limit-solo-encounter-for-this-party&p=6103168#post6103168" target="_blank">http://www.enworld.org/forum/showthread.php?335313-Upper-level-limit-solo-encounter-for-this-party&p=6103168#post6103168</a></p><p></p><p>If you use anything, let me know how it went <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Looking forward to your feedback!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6040729, member: 20323"] I converted Dragon Mountain to 4th edition, for level 11-14 characters. The conversion is 99% done, and downloadable as a PDF right here! [IMG]http://i4.photobucket.com/albums/y141/quickleaf/0544B8B8-B3E3-4CC7-AF5F-C4EE0D3AE937-3861-000005849AF8DF33.jpg[/IMG] [sblock=what's this all about?] [B][COLOR="DarkOrange"]Are you converting the whole thing?[/COLOR][/B] I'm focusing my conversion on books II & III (the mountain itself), and focusing on the [I]spirit[/I] of the adventure rather than a room-by-room conversion. While I'm staying true to original boxed set adventure, I am also taking some artistic license, especially where striking a balance between "old school delve" and "exciting encounters" is concerned. [B][COLOR="DarkOrange"]Why are you doing this?[/COLOR][/B] I'm doing this for my game group's new campaign as they requested a big dungeon in part of it (and apparently I am notorious for having very few to no dungeons in my campaigns :eek:). [B][COLOR="DarkOrange"]What will I need to run this conversion of Dragon Mountain?[/COLOR][/B] Some sort of core rule book for 4e, and the Monster Vault/DDi. You don't strictly need the original out-of-print Dragon Mountain, though the maps from there would be helpful, and I highly recommend it. Lastly, it's not necessary but I recommend downloading a copy of Fourthcore's "Undermountain Mechanical Trap Reference Cards" from over here: [url]http://slamdancr.com/wp/hardcore-essentials/[/url] (once their site is back up and running). [B][COLOR="DarkOrange"]For those who don't know...[/COLOR][/B] The original “Dragon Mountain”, by Colin McComb and Paul Lidberg, was a published by TSR in 1993 (back in the heyday of 2e). It was a boxed set mega-dungeon for high-level characters (10th-15th), pitting them against kobolds. These kobolds seem to have been based on "Tucker's Kobolds" by Roger E. Moore in Dragon #127 (1987). An excellent review of the original module can be found here: [url]http://www.rpg.net/reviews/archive/9/9589.phtml[/url] [B][COLOR="DarkOrange"]What are Tucker's Kobolds?[/COLOR][/B] Mean nasty little buggers. In fact, you can read the original article here: [url]http://www.tuckerskobolds.com/[/url].[/sblock] We have a campaign web page which tracks our party's journey thru the Mountain (session #4 - 13): [url]http://www.obsidianportal.com/campaigns/banner-marches[/url] The thread where I get help hammering out the design of Infyrana the Red Dragon Mage as a 3-stage boss monster: [URL]http://www.enworld.org/forum/showthread.php?335313-Upper-level-limit-solo-encounter-for-this-party&p=6103168#post6103168[/url] If you use anything, let me know how it went :) Looking forward to your feedback! [/QUOTE]
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