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General Tabletop Discussion
D&D Older Editions
Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6056905" data-attributes="member: 20323"><p>Would you believe I forgot I started this thread? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p> [MENTION=6696971]Manbearcat[/MENTION] Yeah, Book I is the weak link, which is why I'm not going to bother converting it or the amulet.</p><p></p><p>Here's my first stab at a basic kobold stat block for the module. Essentially it's a minionized version of a level 1 kobold (same XP value), with some abilities to let it focus fire, move & shoot, and avoid getting trapped in damaging zones.</p><p></p><p><strong><span style="font-size: 15px"><span style="color: DarkOrange">Kobold</span></span></strong></p><p><strong>Level 9 Minion Skirmisher</strong></p><p><strong>Small natural humanoid</strong></p><p></p><p>HP 1; missed attacks never damage a minion,</p><p>AC 23; FORT 21; REF 22; WILL 21 (+4 defenses vs. traps)</p><p>Initiative +10</p><p>Speed 6; can split move before and after attacking</p><p>Perception +5 Darkvision</p><p></p><p><strong>Traits</strong></p><p>Mob Tactics: The kobold gains +1 attack per kobold ally adjacent to the target (max +5)</p><p></p><p><strong>Standard Actions</strong></p><p>Javelin (Melee/Ranged Basic), At-Will: +14 vs. AC; 7 damage; if thrown ranged 10/20</p><p></p><p><strong>Minor Actions</strong></p><p>Shifty (At-Will): The kobold shifts 1 square)</p><p></p><p><strong>Triggered Actions</strong></p><p>Narrow Escape (Immediate Reaction, At-Will): When a close/area attack misses the kobold, it shifts 3 squares.</p><p></p><p>Skills: Athletics +8, Stealth +13, Thievery +13</p><p>Ability Scores: Str 9, Con 12, Dex 18, Int 9, Wis 13, Cha 10</p><p>Languages: Common, Draconic</p><p>Alignment: evil</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6056905, member: 20323"] Would you believe I forgot I started this thread? :o [MENTION=6696971]Manbearcat[/MENTION] Yeah, Book I is the weak link, which is why I'm not going to bother converting it or the amulet. Here's my first stab at a basic kobold stat block for the module. Essentially it's a minionized version of a level 1 kobold (same XP value), with some abilities to let it focus fire, move & shoot, and avoid getting trapped in damaging zones. [b][SIZE="4"][COLOR="DarkOrange"]Kobold[/COLOR][/SIZE] Level 9 Minion Skirmisher Small natural humanoid[/b] HP 1; missed attacks never damage a minion, AC 23; FORT 21; REF 22; WILL 21 (+4 defenses vs. traps) Initiative +10 Speed 6; can split move before and after attacking Perception +5 Darkvision [b]Traits[/b] Mob Tactics: The kobold gains +1 attack per kobold ally adjacent to the target (max +5) [b]Standard Actions[/b] Javelin (Melee/Ranged Basic), At-Will: +14 vs. AC; 7 damage; if thrown ranged 10/20 [b]Minor Actions[/b] Shifty (At-Will): The kobold shifts 1 square) [b]Triggered Actions[/b] Narrow Escape (Immediate Reaction, At-Will): When a close/area attack misses the kobold, it shifts 3 squares. Skills: Athletics +8, Stealth +13, Thievery +13 Ability Scores: Str 9, Con 12, Dex 18, Int 9, Wis 13, Cha 10 Languages: Common, Draconic Alignment: evil [/QUOTE]
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