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Dragon Reflections #16 – Gygax Fights Back!
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<blockquote data-quote="R_Chance" data-source="post: 7763058" data-attributes="member: 55149"><p>Don't forget Chivalry and Sorcery. It came out at about the same time (? 1977-78) and took the medieval setting to extremes of "realism". So much so that combat was complex and magic close to unworkable as I recall... although maybe not so much by modern standards. I still remember magic users having to spend months enchanting their focus so they could cast a spell. The detailed medieval feudal world building material was (to me) more useful than the game itself. And the later supplements on Vikings, Celts, and steppes nomads were great background material as well. Expeditious Retreat Press did some great world building material like this later (without the game system attached).</p><p></p><p>As usual, fun article, has me running back through my thoughts and game practices at the time. It's nice to remember how I got here and useful to think back to the "whys" of it. Thanks again MT!</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7763058, member: 55149"] Don't forget Chivalry and Sorcery. It came out at about the same time (? 1977-78) and took the medieval setting to extremes of "realism". So much so that combat was complex and magic close to unworkable as I recall... although maybe not so much by modern standards. I still remember magic users having to spend months enchanting their focus so they could cast a spell. The detailed medieval feudal world building material was (to me) more useful than the game itself. And the later supplements on Vikings, Celts, and steppes nomads were great background material as well. Expeditious Retreat Press did some great world building material like this later (without the game system attached). As usual, fun article, has me running back through my thoughts and game practices at the time. It's nice to remember how I got here and useful to think back to the "whys" of it. Thanks again MT! [/QUOTE]
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