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Dragon Reflections #3: Controversy Strikes!
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<blockquote data-quote="AriochQ" data-source="post: 7751445" data-attributes="member: 6793324"><p>Re: Women in gaming. From 1978 to 1986 I didn't know any female gamers, albeit it was a fairly small sample, basically my friends in high school. I had not attended any conventions or gamed with any outside groups. When I got to college in 1986, there were two regular female gamers that I recall. One of them out of college and worked for GDW and later went to work for TSR, and I think the other found her way into gaming through the college fantasy/sci-fi book group. Every so often someone would get their girlfriend or sister to play, but they tended not to stick around. I can only assume the fact that it was so skewed toward male players may have been uncomfortable (but that is only a guess based on the frequency of chainmail bikini artwork). Even by 1990, it was still rare to meet a female D&D player (or any minority for that matter).</p><p></p><p>Recently at D8 Summit and weekly LFGS, an informal look at the gaming tables averaged about 2 females out of every 6 or 7 players. IMHO, the atmosphere has improved but there is still lots of room for improvement.</p><p></p><p>Re: Dragon being considered 'official'. Groups I gamed with tended to allow anything in Dragon as it had a tacit stamp of approval. For instance, the Monk in issue 53 (1981) was far superior to the PHB monk and we used the Dragon monk almost exclusively throughout the 80s.</p></blockquote><p></p>
[QUOTE="AriochQ, post: 7751445, member: 6793324"] Re: Women in gaming. From 1978 to 1986 I didn't know any female gamers, albeit it was a fairly small sample, basically my friends in high school. I had not attended any conventions or gamed with any outside groups. When I got to college in 1986, there were two regular female gamers that I recall. One of them out of college and worked for GDW and later went to work for TSR, and I think the other found her way into gaming through the college fantasy/sci-fi book group. Every so often someone would get their girlfriend or sister to play, but they tended not to stick around. I can only assume the fact that it was so skewed toward male players may have been uncomfortable (but that is only a guess based on the frequency of chainmail bikini artwork). Even by 1990, it was still rare to meet a female D&D player (or any minority for that matter). Recently at D8 Summit and weekly LFGS, an informal look at the gaming tables averaged about 2 females out of every 6 or 7 players. IMHO, the atmosphere has improved but there is still lots of room for improvement. Re: Dragon being considered 'official'. Groups I gamed with tended to allow anything in Dragon as it had a tacit stamp of approval. For instance, the Monk in issue 53 (1981) was far superior to the PHB monk and we used the Dragon monk almost exclusively throughout the 80s. [/QUOTE]
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