Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Reflections 54
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M.T. Black" data-source="post: 8578561" data-attributes="member: 6782171"><p><strong>Dragon Publishing</strong> released <strong>Dragon </strong>issue 54 in October 1981. It is 84 pages long and has a cover price of $3.00. In this issue, we have a solo <strong>D&D</strong> adventure, rewarding ruins, and the Jabberwock!</p><p></p><p style="text-align: center">[ATTACH=full]153774[/ATTACH]</p><p></p><p>This month's special feature is "Cavern Quest," a solo <strong>D&D</strong> adventure with a twist. Each encounter tests your knowledge of the rules by giving you several options to choose from and scoring your selection. For example, the first room contains a black pudding. Lighting your torch helps you get through with a minimum of harm while drawing your sword leaves you exposed. Written by Bill Fawcett of <strong>Mayfair Games</strong>, it's a clever idea that must have strongly appealed to a specific market segment.</p><p></p><p>We have a tidy collection of other features. "Down-to-earth Divinity" by Ed Greenwood explains his pantheon design theory and presents a long list of Forgotten Realms deities. This must be the first time these gods were in print, and it is roughly six years before the first FR boxed set was published.</p><p></p><p>Next, Arn Ashleigh Parker brings us "Ruins: Rotted & Risky but Rewarding," discussing the many opportunities that ruined cities offer for play. The article features several random tables as well as suggested lore. It was later reprinted in <strong>Best of Dragon</strong>, and Arn contributed a small number of other pieces to the magazine.</p><p></p><p>In "These are the breaks," John R. Shaw presents a system for damage caused to your weapons. It was popular back in the day and even made <strong>Best of Dragon</strong>, but it seems overly complex to me for what it is offering.</p><p></p><p>"Beware the Jabberwock" by Mark Nuiver brings us statistics for the famous creature from "Alice in Wonderland." It's a fearsome predator, and it's fun to compare these stats with those presented in "The Wild Beyond the Witchlight."</p><p></p><p>In "Thieves Guild: Design Notes," Richard Meyer and Kerry Lloyd of <strong>Gamelords </strong>describe how the <strong>Thieves Guild RPG</strong> evolved from their <strong>D&D</strong> campaign and explain some of their design philosophies. There is a review of their product line later in this issue.</p><p></p><p>Frequent contributor Glenn Rahman brings us "Cash & carry for cowboys," an extended equipment list for the <strong>Boot Hill</strong> game. It is comprehensive and well-thought-out.</p><p></p><p>Finally, "Abomination" by D. Aaron Achen is a short piece of gaming fiction. I thought it was superior to much of the fiction <strong>Dragon </strong>has published to date, and I'm sorry the author appears to have slipped off the map.</p><p></p><p>On to the regular articles! "Larger than Life" brings us <strong>D&D </strong>statistics for figures out of legend. In this issue, Joseph Ravitts tells us about the Righteous Robbers of Liang Shan P'o, a group of Robin-Hood-like outlaws from the Sung Dynasty. The characters are wonderfully evocative and could find a place in any campaign.</p><p></p><p>"Sage Advice" is back with the typical assortment of reader questions. These are growing in sophistication as players explore the corner cases of the game. For example, "A character with a vorpal sword decapitated an iron golem. This would negate the golem's special attack of poisonous gas, wouldn't it? Or can the golem still see and use its breath weapon after it is decapitated?" The answer? After decapitation, the golem's head remains alive and can still use its poison gas.</p><p></p><p>"Giants in the Earth" presents <strong>D&D</strong> statistics for characters out of literature. In this issue, Roger E. Moore describes the Four Lords of Demonland from E.R. Eddison's "The Worm Ouroboros" and Gaveral Rocannon from Ursula K. LeGuin's "Rocannon's World." This is a fun column, and I've enjoyed using NPCs from it in my game.</p><p></p><p>"Dragon's Bestiary" has three new monsters for <strong>D&D</strong>. First is the <em>boggart </em>by Roger E. Moore, which is now a staple in the game. Next is the <em>stroan </em>by Ed Greenwood, which resembles an enormous stink bug. Finally, we have the <em>incubus </em>by Craig Stenseth, which is the male counterpart to the succubus.</p><p></p><p>"Dragon's Augury" reviews two games. The <strong>Thieves Guild RPG </strong>by <strong>Gamelords</strong> contains "extensive detail and new ideas that will be of use to any player or DM." And <strong>Barbarian Prince </strong>by <strong>Dwarfstar Games</strong> is "the most satisfactory solo game that this writer has seen to date."</p><p></p><p>"Bazaar of the Bizarre" makes a welcome return, with a bunch of magical feather tokens by Ed Greenwood, the <em>Skull Mace</em> by Roger E. Moore, the <em>Mace of Pain</em> by Thomas Zarbock, and the <em>Bottle of Undead</em> by Bruce Sears.</p><p></p><p>Glenn Rahman is back with more "Minarian Legends." This time he is describing the history of Rombune, a nation born out of piracy. In "Simulation Corner," John Prados continues his game design series. Finally, in the "Electric Eye," Mark Herro has a computer quiz.</p><p></p><p>Jack Crane painted this month's cover. Interior artist credits include Ataniel A. Noel, Roger Raupp, Bruce Whitefield, James Holloway, Brian Born, Harry Quinn, David Trampier, Ellie Mooney, J. D. Webster, and Phil Foglio.</p><p></p><p>And that's a wrap! A strong issue, with the highlight being "Larger than Life." Next month, we have dinosaurs, a new <strong>D&D</strong> adventure, and one of my favorite covers!</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 8578561, member: 6782171"] [B]Dragon Publishing[/B] released [B]Dragon [/B]issue 54 in October 1981. It is 84 pages long and has a cover price of $3.00. In this issue, we have a solo [B]D&D[/B] adventure, rewarding ruins, and the Jabberwock! [CENTER][ATTACH type="full"]153774[/ATTACH][/CENTER] This month's special feature is "Cavern Quest," a solo [B]D&D[/B] adventure with a twist. Each encounter tests your knowledge of the rules by giving you several options to choose from and scoring your selection. For example, the first room contains a black pudding. Lighting your torch helps you get through with a minimum of harm while drawing your sword leaves you exposed. Written by Bill Fawcett of [B]Mayfair Games[/B], it's a clever idea that must have strongly appealed to a specific market segment. We have a tidy collection of other features. "Down-to-earth Divinity" by Ed Greenwood explains his pantheon design theory and presents a long list of Forgotten Realms deities. This must be the first time these gods were in print, and it is roughly six years before the first FR boxed set was published. Next, Arn Ashleigh Parker brings us "Ruins: Rotted & Risky but Rewarding," discussing the many opportunities that ruined cities offer for play. The article features several random tables as well as suggested lore. It was later reprinted in [B]Best of Dragon[/B], and Arn contributed a small number of other pieces to the magazine. In "These are the breaks," John R. Shaw presents a system for damage caused to your weapons. It was popular back in the day and even made [B]Best of Dragon[/B], but it seems overly complex to me for what it is offering. "Beware the Jabberwock" by Mark Nuiver brings us statistics for the famous creature from "Alice in Wonderland." It's a fearsome predator, and it's fun to compare these stats with those presented in "The Wild Beyond the Witchlight." In "Thieves Guild: Design Notes," Richard Meyer and Kerry Lloyd of [B]Gamelords [/B]describe how the [B]Thieves Guild RPG[/B] evolved from their [B]D&D[/B] campaign and explain some of their design philosophies. There is a review of their product line later in this issue. Frequent contributor Glenn Rahman brings us "Cash & carry for cowboys," an extended equipment list for the [B]Boot Hill[/B] game. It is comprehensive and well-thought-out. Finally, "Abomination" by D. Aaron Achen is a short piece of gaming fiction. I thought it was superior to much of the fiction [B]Dragon [/B]has published to date, and I'm sorry the author appears to have slipped off the map. On to the regular articles! "Larger than Life" brings us [B]D&D [/B]statistics for figures out of legend. In this issue, Joseph Ravitts tells us about the Righteous Robbers of Liang Shan P'o, a group of Robin-Hood-like outlaws from the Sung Dynasty. The characters are wonderfully evocative and could find a place in any campaign. "Sage Advice" is back with the typical assortment of reader questions. These are growing in sophistication as players explore the corner cases of the game. For example, "A character with a vorpal sword decapitated an iron golem. This would negate the golem's special attack of poisonous gas, wouldn't it? Or can the golem still see and use its breath weapon after it is decapitated?" The answer? After decapitation, the golem's head remains alive and can still use its poison gas. "Giants in the Earth" presents [B]D&D[/B] statistics for characters out of literature. In this issue, Roger E. Moore describes the Four Lords of Demonland from E.R. Eddison's "The Worm Ouroboros" and Gaveral Rocannon from Ursula K. LeGuin's "Rocannon's World." This is a fun column, and I've enjoyed using NPCs from it in my game. "Dragon's Bestiary" has three new monsters for [B]D&D[/B]. First is the [I]boggart [/I]by Roger E. Moore, which is now a staple in the game. Next is the [I]stroan [/I]by Ed Greenwood, which resembles an enormous stink bug. Finally, we have the [I]incubus [/I]by Craig Stenseth, which is the male counterpart to the succubus. "Dragon's Augury" reviews two games. The [B]Thieves Guild RPG [/B]by [B]Gamelords[/B] contains "extensive detail and new ideas that will be of use to any player or DM." And [B]Barbarian Prince [/B]by [B]Dwarfstar Games[/B] is "the most satisfactory solo game that this writer has seen to date." "Bazaar of the Bizarre" makes a welcome return, with a bunch of magical feather tokens by Ed Greenwood, the [I]Skull Mace[/I] by Roger E. Moore, the [I]Mace of Pain[/I] by Thomas Zarbock, and the [I]Bottle of Undead[/I] by Bruce Sears. Glenn Rahman is back with more "Minarian Legends." This time he is describing the history of Rombune, a nation born out of piracy. In "Simulation Corner," John Prados continues his game design series. Finally, in the "Electric Eye," Mark Herro has a computer quiz. Jack Crane painted this month's cover. Interior artist credits include Ataniel A. Noel, Roger Raupp, Bruce Whitefield, James Holloway, Brian Born, Harry Quinn, David Trampier, Ellie Mooney, J. D. Webster, and Phil Foglio. And that's a wrap! A strong issue, with the highlight being "Larger than Life." Next month, we have dinosaurs, a new [B]D&D[/B] adventure, and one of my favorite covers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Reflections 54
Top