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Dragon Reflections #63
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<blockquote data-quote="Genghis Don" data-source="post: 8959902" data-attributes="member: 7037942"><p>"A shifty character for your campaign" by Tom Armstrong and Roger Moore introduces the Bandit NPC class. The result is like a fighter/thief with a few of the ranger's outdoor skills thrown in. However, it's not very interesting compared to some of the NPC classes in previous issues."</p><p></p><p>many classes really do not suit AD&D at all, unlike the bandit, which is actually a fantastic fit for the PH era of classes such as fighters, rangers, paladins, thieves & assassins. It's strength is NOT having a host of abilities & skills that do not fit in the game, utterly unlike Gary's outright awful barbarian class later in the same issue. I say awful, but it's awful for the AD&D (1e) game, not necessarily for some edition to come (that never did). 1.5e, AKA Unearthed Arcana, Oriental Adventures, Dungeoneers & Wilderness Survival Guides & Dragonlance adventures are basically all work for this never made game, and all need a fair bit of cutting to actually suit the AD&D game.</p><p></p><p>The Bandit slides right on into play with no issues. I've ran them too, play-tested well. Not too good, not too bad, which is what one ought want. Mechanically, it's a fighter subclass, and sure fighters can steal, but it will play like a light or medium weight/outdoorsy warrior much more than a fighter/thief (which plays like a thief that can fight...the bandit isn't picking pockets or locks). One cannot but help call it a fighter/thief of sorts, hell, Armstrong/Moore (the authors) themselves do. </p><p></p><p>Something very strange, perhaps even an editorial error, I always thought, was on level limits (which I do not use anymore, but many do, so<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p>"Humans, naturally, are unlimited in level advancement. Half-orcs may advance to 8th level (Brigand). Half-elves may achieve 10th level (Bandit) if they have a strength of 18 or higher, 9th level (Robber) with a strength of 17, and 8th level with a strength of 16 or less."...in the PH half orcs can be L10 fighters, and half elven fighters are limited to 8/7/6 with the same str scores above. A strange inversion, but perhaps/probably intentional?</p><p></p><p>The bandit appears on the weak side, but that's a mirage, the xp tables ensure they advance in level faster than the fighter, let alone other warrior classes, which compensates very well. </p><p></p><p></p><p>[URL unfurl="true"]http://www.aeolia.net/dragondex/[/URL]</p><p>click master index, click C, scroll to character classes. Ah, you mean to make your own PDF. well, use the index to find the parts. you might well wish to add White Dwarf & polygon, wtc, too, as there are lots of duds & lots of winners in regards new classes</p><p></p><p>Dragon 63 was a solid issue, representative of the good points of it's era. adventure module(Chagmat), multiple classes, discussions on campaigns settings, and as noted: "Point of View: the humanoids" by Roger Moore was also gold. I've gone back & dug up the Shoosuva time & again across editions.</p></blockquote><p></p>
[QUOTE="Genghis Don, post: 8959902, member: 7037942"] "A shifty character for your campaign" by Tom Armstrong and Roger Moore introduces the Bandit NPC class. The result is like a fighter/thief with a few of the ranger's outdoor skills thrown in. However, it's not very interesting compared to some of the NPC classes in previous issues." many classes really do not suit AD&D at all, unlike the bandit, which is actually a fantastic fit for the PH era of classes such as fighters, rangers, paladins, thieves & assassins. It's strength is NOT having a host of abilities & skills that do not fit in the game, utterly unlike Gary's outright awful barbarian class later in the same issue. I say awful, but it's awful for the AD&D (1e) game, not necessarily for some edition to come (that never did). 1.5e, AKA Unearthed Arcana, Oriental Adventures, Dungeoneers & Wilderness Survival Guides & Dragonlance adventures are basically all work for this never made game, and all need a fair bit of cutting to actually suit the AD&D game. The Bandit slides right on into play with no issues. I've ran them too, play-tested well. Not too good, not too bad, which is what one ought want. Mechanically, it's a fighter subclass, and sure fighters can steal, but it will play like a light or medium weight/outdoorsy warrior much more than a fighter/thief (which plays like a thief that can fight...the bandit isn't picking pockets or locks). One cannot but help call it a fighter/thief of sorts, hell, Armstrong/Moore (the authors) themselves do. Something very strange, perhaps even an editorial error, I always thought, was on level limits (which I do not use anymore, but many do, so:) "Humans, naturally, are unlimited in level advancement. Half-orcs may advance to 8th level (Brigand). Half-elves may achieve 10th level (Bandit) if they have a strength of 18 or higher, 9th level (Robber) with a strength of 17, and 8th level with a strength of 16 or less."...in the PH half orcs can be L10 fighters, and half elven fighters are limited to 8/7/6 with the same str scores above. A strange inversion, but perhaps/probably intentional? The bandit appears on the weak side, but that's a mirage, the xp tables ensure they advance in level faster than the fighter, let alone other warrior classes, which compensates very well. [URL unfurl="true"]http://www.aeolia.net/dragondex/[/URL] click master index, click C, scroll to character classes. Ah, you mean to make your own PDF. well, use the index to find the parts. you might well wish to add White Dwarf & polygon, wtc, too, as there are lots of duds & lots of winners in regards new classes Dragon 63 was a solid issue, representative of the good points of it's era. adventure module(Chagmat), multiple classes, discussions on campaigns settings, and as noted: "Point of View: the humanoids" by Roger Moore was also gold. I've gone back & dug up the Shoosuva time & again across editions. [/QUOTE]
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