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Dragon Reflections #8 – A Whole New Multiverse
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<blockquote data-quote="kenmarable" data-source="post: 7756264" data-attributes="member: 40359"><p>This is definitely an important issue! Thanks for doing this series.</p><p></p><p>As for why they shifted the Upper Planes, I never really heard, but it could simply be that he hadn't given them as much in depth thought until later. For one thing, the article only briefly mentions the arrangement of the planes and details none of them. Interestingly, the bulk of the article discusses a theory behind monsters that can only be injured with magical weapons. </p><p></p><p>The idea was that an ordinary sword and ordinary monster only exist on the Prime Material Plane. However, a monster that requires a +1 or better magic weapon to injury it exists on 2 planes simultaneously, so a weapon that is only on the Prime Material Plane cannot truly injury it. But a +1 weapon exists on 2 planes and is therefore able to strike at it fully. A +2 weapon is on 3 planes, and so on. </p><p></p><p>The implication of that is when you travel beyond the Prime Material Plane, the weapon is removed from it's plane of origin and is therefore existing on fewer planes - therefore, it's magical bonus decreases the further it is from it's plane of origin.</p><p></p><p>It's an interesting idea about multiplanar monsters that I don't recall seeing much of beyond this article. However, the weapons decreasing their bonuses continued on into Planescape. It's interesting that even then Gary Gygax was saying "it will mean tremendous additional work for these DMs" and "I think it best to do nothing more than offer the</p><p>idea for your careful consideration and thorough experimentation. This writer has used only parts of the system in a limited fashion. It should be tried and tested before adoption."</p><p></p><p>So even then he saw that it might be burdensome, but the tradition carried on for quite a while before falling by the wayside in 3e.</p><p></p><p>So the exact planar arrangement is barely mentioned in the article, even as important as it is to the history of D&D lore. (shameless plug) On Rule of 3, my Intro to Planescape fan blog, I tried to chart and <a href="http://planescape.zone/ruleof3/2018/03/intro-to-planescape-2-the-great-wheel-cosmology/" target="_blank">explain the cosmology through the editions</a>, including some of the various name changes (there's a collapsed section that has a full table). It's a fun throwback with 5e largely merging the various names from all editions.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7756264, member: 40359"] This is definitely an important issue! Thanks for doing this series. As for why they shifted the Upper Planes, I never really heard, but it could simply be that he hadn't given them as much in depth thought until later. For one thing, the article only briefly mentions the arrangement of the planes and details none of them. Interestingly, the bulk of the article discusses a theory behind monsters that can only be injured with magical weapons. The idea was that an ordinary sword and ordinary monster only exist on the Prime Material Plane. However, a monster that requires a +1 or better magic weapon to injury it exists on 2 planes simultaneously, so a weapon that is only on the Prime Material Plane cannot truly injury it. But a +1 weapon exists on 2 planes and is therefore able to strike at it fully. A +2 weapon is on 3 planes, and so on. The implication of that is when you travel beyond the Prime Material Plane, the weapon is removed from it's plane of origin and is therefore existing on fewer planes - therefore, it's magical bonus decreases the further it is from it's plane of origin. It's an interesting idea about multiplanar monsters that I don't recall seeing much of beyond this article. However, the weapons decreasing their bonuses continued on into Planescape. It's interesting that even then Gary Gygax was saying "it will mean tremendous additional work for these DMs" and "I think it best to do nothing more than offer the idea for your careful consideration and thorough experimentation. This writer has used only parts of the system in a limited fashion. It should be tried and tested before adoption." So even then he saw that it might be burdensome, but the tradition carried on for quite a while before falling by the wayside in 3e. So the exact planar arrangement is barely mentioned in the article, even as important as it is to the history of D&D lore. (shameless plug) On Rule of 3, my Intro to Planescape fan blog, I tried to chart and [url=http://planescape.zone/ruleof3/2018/03/intro-to-planescape-2-the-great-wheel-cosmology/]explain the cosmology through the editions[/url], including some of the various name changes (there's a collapsed section that has a full table). It's a fun throwback with 5e largely merging the various names from all editions. [/QUOTE]
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