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Dragon Roots 0: 4/5
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<blockquote data-quote="DM-Rocco" data-source="post: 4097598" data-attributes="member: 14451"><p>Well, I would love to say in ten years we will be just like Dragon, but, I guess I have to take baby steps towards that platform. I have an ambitious plan of a quarterly magazine for the first year, bi monthly for the second year and monthly for year three. I don't need to make a ton of money on this magazine to make me happy, so as I get more subscribers i hope to be able to reduce the costs of shipping and printing, attract some good talent mixed with regular gamers too and hopefully, that mix will yield some interesting results. </p><p></p><p>I full understand it is a long road to hoe. Hopefully, I won't have to hoe it alone.</p><p></p><p></p><p>When I made the credit and legal page, I simply looked in my nearest Dragon magazine to see all the different roles that went into creating this magazine. When I went down the list, I was thinking, "well, I guess that's me, and that one too."</p><p></p><p>In hind sight my friends call it the ego page and I guess they are correct. On the other hand, I did do all of those things. I had a lot of friends who wanted on board when I first started but quickly procrastinated and I was alone yet again. A big thinks to Todd, Daniel and Mark for sticking it out and dealing with me rejecting their first drafts and doing rewrites and such.</p><p></p><p>That is a good point on the PDF. I will try and add book marks inthe future. The pdf was an after thought. Dragon Roots is first and foremost a print magazine. I wanted to do only print, but when I found out it cost more to ship the magazine then the price of the magazine, I knew I couldn't just do print. I did have the pdf priced a little high at first, but I think I have corrected that.</p><p></p><p></p><p></p><p>DAMAGAE CONTROL <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p> Okay, it is true, I do feel the later years of Dragon departed from its roots (get it, Dragon Roots) but it is true. It is also true that Dragon hasn't been Dragon for a long time before paizo took it over. Before I get a ton of fickle ENWorlders bashin me, let me add that I was devastated by WOTC choice to remove the magazine from Paizo and a printed format and if they had not, I would not have wrote mine.</p><p></p><p> Judge for yourself what kind of a pair I have, here is the portion of the editorial Corthian refers to:</p><p></p><p> Back in its infancy, Dragon Magazine, in spite of its ties and financing from TSR, was mostly a group of gamers writing about things that concern gamers. Bad grammar, poor spelling, bad editing, it didn’t matter, it was the ideas that captured the readers. While the current staff at Paizo Publishing did a wonderful job of creating articles and using established writers, they failed in our opinion, to live up to the roots of the magazine we so loved. </p><p></p><p> Before we get flooded with letters praising how great Paizo is and how great of a job they had done as publishers, let me just say that they by no means destroyed the magazines. We think they did a great job and enjoyed the magazine while they had the license to produce it. In our opinion though, the magazine eventually took on a more sterile feel. Many of the articles seemed to be written by familiar names and mostly staff members. Sure, every once and a while you would get an article by an outsider or a module by an unknown, but for the most part, the magazine became predictable.</p><p></p><p> That is not a bad thing by any means. One of my favorite Paizo regular articles was Class Act. For me that was the one regular article that either gave me new materials for the game or set the germ of an idea in my head for other new materials of my own design. Paizo did a wonderful job and we praise them for keeping the magazines alive for so long and by no means fault them for the downfall of those magazines. However, as with all things, an ending was inevitable. </p><p></p><p></p><p>That was my intent, to have a little funa nd give people a glimsp of my mind thought and sense of humor while giving them info they need to know. It also give me the layout for future issues so i won't need to add that later. I'm glad you like, I tried to make it funny, even my articles too, and not so stuffy. Hence, things like, "My baby wouldn't do that," in the, "What's Your Story," article <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p></p><p></p><p>I'm glad you brought that up. I don't want to reprint everything that Dragon did or come up with mor Orc articles either. It might be hard since a lot of stuff has been covered already. I think we did a good job of trying to give out sources for some of our articles, like the farmer background in the module. I will keep this in mind for the future. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>I always loved social classes and I love things that are not perfectly balanced. 3.0 really tries too hard make everything equal and the original game, and life in general, isn't equal. I like to carry these things into the game to make it more real. I realize this article will not be a favorite for everyone simply because there are too many people who want to play a game where they are the uber heroes and they have advantage over everyone else.</p><p></p><p>I wanted to make something different than using feats, but in the end, with such a complex thing to deal with as a social setting, I wanted to keep the differences simple to the game mechanics people already know and understand.</p><p></p><p>Anyway, this is something fun to try as well. Each has starting resources. Try just giving out the starting resources with no start up gold and have your plays work things out for themselves. It is always interesting what happens.</p><p></p><p></p><p></p><p>I wanted an alignment article, but I wanted to cover things that normally are not covered and to deal with a lot of things people complain about in any of a hundred or so long article fights about alignments (usually labels something like, "my Paladin killed a child molestor in cold blood, is he now Evil?"</p><p></p><p>I had him re-write it twice to make sure we covered how alignment effects society and how it effects classes, like the paladin or the monk. Of course, it will not cover everything, that would take way too long, but it is a lengthy article solidly rooted in tradition. I had to beg Scott Rouse for copyright permission to use some of this content as some of it deals with Gary Gygax's 1st edition material. I'm proud of this, as is Daniel, and I hope this closes some serious misconceptions that people have on Alignment.</p><p></p><p></p><p></p><p>I started the interview back in August. Scott was just a little busy with the big 4e annoucement and training in a new publicity company, so the interview took awhile. I knew that if I didn't release something now, it would be old news. I like to think that if you can go away with just one quote out of this article about 4e that you didn't already know, than it has done its job. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>I know it might not be professional of me to insert personal comments into the articles, but I think it helps take away the sterile text book feel that a lot of times come across in other articles. I love feats, greatest thing since sliced bread, but there are way too many feats out there. It shouldn't be that every time you come up with a new concept you make it into a feat. That is my thought. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 4097598, member: 14451"] Well, I would love to say in ten years we will be just like Dragon, but, I guess I have to take baby steps towards that platform. I have an ambitious plan of a quarterly magazine for the first year, bi monthly for the second year and monthly for year three. I don't need to make a ton of money on this magazine to make me happy, so as I get more subscribers i hope to be able to reduce the costs of shipping and printing, attract some good talent mixed with regular gamers too and hopefully, that mix will yield some interesting results. I full understand it is a long road to hoe. Hopefully, I won't have to hoe it alone. When I made the credit and legal page, I simply looked in my nearest Dragon magazine to see all the different roles that went into creating this magazine. When I went down the list, I was thinking, "well, I guess that's me, and that one too." In hind sight my friends call it the ego page and I guess they are correct. On the other hand, I did do all of those things. I had a lot of friends who wanted on board when I first started but quickly procrastinated and I was alone yet again. A big thinks to Todd, Daniel and Mark for sticking it out and dealing with me rejecting their first drafts and doing rewrites and such. That is a good point on the PDF. I will try and add book marks inthe future. The pdf was an after thought. Dragon Roots is first and foremost a print magazine. I wanted to do only print, but when I found out it cost more to ship the magazine then the price of the magazine, I knew I couldn't just do print. I did have the pdf priced a little high at first, but I think I have corrected that. DAMAGAE CONTROL :D :p :lol: Okay, it is true, I do feel the later years of Dragon departed from its roots (get it, Dragon Roots) but it is true. It is also true that Dragon hasn't been Dragon for a long time before paizo took it over. Before I get a ton of fickle ENWorlders bashin me, let me add that I was devastated by WOTC choice to remove the magazine from Paizo and a printed format and if they had not, I would not have wrote mine. Judge for yourself what kind of a pair I have, here is the portion of the editorial Corthian refers to: Back in its infancy, Dragon Magazine, in spite of its ties and financing from TSR, was mostly a group of gamers writing about things that concern gamers. Bad grammar, poor spelling, bad editing, it didn’t matter, it was the ideas that captured the readers. While the current staff at Paizo Publishing did a wonderful job of creating articles and using established writers, they failed in our opinion, to live up to the roots of the magazine we so loved. Before we get flooded with letters praising how great Paizo is and how great of a job they had done as publishers, let me just say that they by no means destroyed the magazines. We think they did a great job and enjoyed the magazine while they had the license to produce it. In our opinion though, the magazine eventually took on a more sterile feel. Many of the articles seemed to be written by familiar names and mostly staff members. Sure, every once and a while you would get an article by an outsider or a module by an unknown, but for the most part, the magazine became predictable. That is not a bad thing by any means. One of my favorite Paizo regular articles was Class Act. For me that was the one regular article that either gave me new materials for the game or set the germ of an idea in my head for other new materials of my own design. Paizo did a wonderful job and we praise them for keeping the magazines alive for so long and by no means fault them for the downfall of those magazines. However, as with all things, an ending was inevitable. That was my intent, to have a little funa nd give people a glimsp of my mind thought and sense of humor while giving them info they need to know. It also give me the layout for future issues so i won't need to add that later. I'm glad you like, I tried to make it funny, even my articles too, and not so stuffy. Hence, things like, "My baby wouldn't do that," in the, "What's Your Story," article :D I'm glad you brought that up. I don't want to reprint everything that Dragon did or come up with mor Orc articles either. It might be hard since a lot of stuff has been covered already. I think we did a good job of trying to give out sources for some of our articles, like the farmer background in the module. I will keep this in mind for the future. ;) I always loved social classes and I love things that are not perfectly balanced. 3.0 really tries too hard make everything equal and the original game, and life in general, isn't equal. I like to carry these things into the game to make it more real. I realize this article will not be a favorite for everyone simply because there are too many people who want to play a game where they are the uber heroes and they have advantage over everyone else. I wanted to make something different than using feats, but in the end, with such a complex thing to deal with as a social setting, I wanted to keep the differences simple to the game mechanics people already know and understand. Anyway, this is something fun to try as well. Each has starting resources. Try just giving out the starting resources with no start up gold and have your plays work things out for themselves. It is always interesting what happens. I wanted an alignment article, but I wanted to cover things that normally are not covered and to deal with a lot of things people complain about in any of a hundred or so long article fights about alignments (usually labels something like, "my Paladin killed a child molestor in cold blood, is he now Evil?" I had him re-write it twice to make sure we covered how alignment effects society and how it effects classes, like the paladin or the monk. Of course, it will not cover everything, that would take way too long, but it is a lengthy article solidly rooted in tradition. I had to beg Scott Rouse for copyright permission to use some of this content as some of it deals with Gary Gygax's 1st edition material. I'm proud of this, as is Daniel, and I hope this closes some serious misconceptions that people have on Alignment. I started the interview back in August. Scott was just a little busy with the big 4e annoucement and training in a new publicity company, so the interview took awhile. I knew that if I didn't release something now, it would be old news. I like to think that if you can go away with just one quote out of this article about 4e that you didn't already know, than it has done its job. :cool: I know it might not be professional of me to insert personal comments into the articles, but I think it helps take away the sterile text book feel that a lot of times come across in other articles. I love feats, greatest thing since sliced bread, but there are way too many feats out there. It shouldn't be that every time you come up with a new concept you make it into a feat. That is my thought. :D [/QUOTE]
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