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<blockquote data-quote="stonegod" data-source="post: 3691428" data-attributes="member: 36973"><p>But, that is still only twice a day, and still takes an hour each.</p><p></p><p>Dragon Shamans are a fine class, and in my experience, do not take away from the tension of the game. To take another Paizo example, our DS just essentially prevented ourselves from barricading our group when strapped for healing in several different places in the Savage Tide, and did nothing to reduce the "I might die" tension during the major mojo combats. So, I don't feel they detract too much (and the "I worship dragons thing" being over played is a player issue, not a class issue [no more than "I love the Silver Flame" is a cleric issue]). However, given the Eberron's populace relation to dragons in general (aka, none), I think it is appropriate for them to be tied to dragon worshiping/interacting cultures.</p><p></p><p>Dragonfire adepts I'm not sold on, just because they're a little on the weak side. My fiendish-dragon tied lizardfolk scout that I was making a warlock would also make sense for that class, but again because of their specific ties to dragons. I'd be hard pressed to see the average farm boy from Aundair adopt it.</p><p></p><p>Having a PC being able to Id at will is not an issue with the free Id PC in my mind, it is a limitation on the rest of the PCs. Iding things is a chief headache in the system, and the 3.0 Id was worse in my mind than the 3.5 ("Uh, that sword does, something, but I can only tell you one thing about it... ever. Please wait until your high enough level to cast legend lore, then I might be able to tell you a little more"). Its one of the old baggage of the game, and especially makes little sense in a game of wide magic such as Eberron. I like the new iding rules in the Magic Item Compendium myself as it makes it less difficult though for folks who should know better (wizards, artificers, etc.) but not so simple that anyone could do it.</p></blockquote><p></p>
[QUOTE="stonegod, post: 3691428, member: 36973"] But, that is still only twice a day, and still takes an hour each. Dragon Shamans are a fine class, and in my experience, do not take away from the tension of the game. To take another Paizo example, our DS just essentially prevented ourselves from barricading our group when strapped for healing in several different places in the Savage Tide, and did nothing to reduce the "I might die" tension during the major mojo combats. So, I don't feel they detract too much (and the "I worship dragons thing" being over played is a player issue, not a class issue [no more than "I love the Silver Flame" is a cleric issue]). However, given the Eberron's populace relation to dragons in general (aka, none), I think it is appropriate for them to be tied to dragon worshiping/interacting cultures. Dragonfire adepts I'm not sold on, just because they're a little on the weak side. My fiendish-dragon tied lizardfolk scout that I was making a warlock would also make sense for that class, but again because of their specific ties to dragons. I'd be hard pressed to see the average farm boy from Aundair adopt it. Having a PC being able to Id at will is not an issue with the free Id PC in my mind, it is a limitation on the rest of the PCs. Iding things is a chief headache in the system, and the 3.0 Id was worse in my mind than the 3.5 ("Uh, that sword does, something, but I can only tell you one thing about it... ever. Please wait until your high enough level to cast legend lore, then I might be able to tell you a little more"). Its one of the old baggage of the game, and especially makes little sense in a game of wide magic such as Eberron. I like the new iding rules in the Magic Item Compendium myself as it makes it less difficult though for folks who should know better (wizards, artificers, etc.) but not so simple that anyone could do it. [/QUOTE]
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