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<blockquote data-quote="Patlin" data-source="post: 3692196" data-attributes="member: 17264"><p>If it comes up (which it doesn't in face to face, as my group has a horror of cursed items and IDs *everything* before use) I'll usually tell a player at least the enhancement bonus of a weapon if he's used it in two or three battles. Too much headache for the DM otherwise. I've never seen the Dragonfire Adept, so I can't comment directly, but I've found the Artificer's Monocle in SC to be a good thing... an initial investment that will more than pay for itself over time, but I don't feel that destroys the economy in any significant way.</p><p></p><p>I suppose PCs selling spellcasting services at 75% of market could also be described as destroying the economy, but in my experience they prefer to be out adventuring rather than sitting in the shard selling such things to other PCs. I see it as an economic advantage for the PC and his associates, but that's not entirely bad.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3692196, member: 17264"] If it comes up (which it doesn't in face to face, as my group has a horror of cursed items and IDs *everything* before use) I'll usually tell a player at least the enhancement bonus of a weapon if he's used it in two or three battles. Too much headache for the DM otherwise. I've never seen the Dragonfire Adept, so I can't comment directly, but I've found the Artificer's Monocle in SC to be a good thing... an initial investment that will more than pay for itself over time, but I don't feel that destroys the economy in any significant way. I suppose PCs selling spellcasting services at 75% of market could also be described as destroying the economy, but in my experience they prefer to be out adventuring rather than sitting in the shard selling such things to other PCs. I see it as an economic advantage for the PC and his associates, but that's not entirely bad. [/QUOTE]
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