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Dragonbane by Free League
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<blockquote data-quote="Starfox" data-source="post: 9209698" data-attributes="member: 2303"><p>This is the English translation of a development of the Swedish RPG Drakar & Demoner from the 80, which is in turn derived from Chaosium's Basic Role Play- a simplified Rune Quest. I played early editions of Drakar & Demoner and was friends with the managers at the time. The Drakar & Demoner that Dragonbane is based on is later than the one I played, but I did read those rules back in the day.</p><p></p><p>I tried Dragonbane at a games con, and it carries the Drakar & Demoner tradition well. It is gritty and deadly, encouraging planned ambushes rather than frontal assaults. Characters do improve over time, but nowhere near as quickly as in DnD. You go from Mark the Militiaman to Marcus the Reliable warrior, not to Krull the Destroyer. </p><p></p><p>All Fria Ligan games have some kind of hero point/reroll mechanic tied to the setting. So in their Alien game, you take stress, which might make you lose your cool and do the things people do in horror movies. In Dragonbane, the mechanic is tied to your abilities. You put a dot next to an ability score of your choice, giving you penalties with that ability and related skills. This means you pick which things to penalize. Since adventures generally progress from an exploration phase to a combat phase, this means you can penalize skills you've already used. It also distinguishes different roles, a wizard is likely to penalize Strength and a warrior Intelligence. And yes, you do recover "spent" abilities.</p><p></p><p>I didn't fall in love with the system, but it is solid enough if you wand a more grounded low fantasy experience.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9209698, member: 2303"] This is the English translation of a development of the Swedish RPG Drakar & Demoner from the 80, which is in turn derived from Chaosium's Basic Role Play- a simplified Rune Quest. I played early editions of Drakar & Demoner and was friends with the managers at the time. The Drakar & Demoner that Dragonbane is based on is later than the one I played, but I did read those rules back in the day. I tried Dragonbane at a games con, and it carries the Drakar & Demoner tradition well. It is gritty and deadly, encouraging planned ambushes rather than frontal assaults. Characters do improve over time, but nowhere near as quickly as in DnD. You go from Mark the Militiaman to Marcus the Reliable warrior, not to Krull the Destroyer. All Fria Ligan games have some kind of hero point/reroll mechanic tied to the setting. So in their Alien game, you take stress, which might make you lose your cool and do the things people do in horror movies. In Dragonbane, the mechanic is tied to your abilities. You put a dot next to an ability score of your choice, giving you penalties with that ability and related skills. This means you pick which things to penalize. Since adventures generally progress from an exploration phase to a combat phase, this means you can penalize skills you've already used. It also distinguishes different roles, a wizard is likely to penalize Strength and a warrior Intelligence. And yes, you do recover "spent" abilities. I didn't fall in love with the system, but it is solid enough if you wand a more grounded low fantasy experience. [/QUOTE]
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