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Dragonbane Offers A Box Full Of Classic Fantasy
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<blockquote data-quote="Staffan" data-source="post: 9297986" data-attributes="member: 907"><p>Nexus was a spell (or rather a ritual) used for making magic items.</p><p></p><p>Classic Drakar och Demoner (pre-1991) had a method for creating magic items that was entirely based on spells, and used three or four different spells/rituals to do so.</p><p></p><p>The basic one was Sigill (Sigil), where you would cast both Sigill and another spell, and that would make it so the other spell would be cast, once, when some condition was fulfilled. This would make a single-use item. The power for the spell would be drawn from the user.</p><p></p><p>The second one was Permanens (Permanency). This was a ritual that would make a Sigil permanent – so every time the condition was fulfilled, the spell would be cast, again drawing power from the user. Casting Permanency would cost the caster one point of <strong>permanent</strong> Power.</p><p></p><p>Third, there was Nexus. Adding Nexus to a magic item would make it self-powered, but it would cost the caster two points of permanent Power per spell (one for the actual spell and one for the Sigil).</p><p></p><p>You also had a fourth spell, Laddning (Charge), that would allow an item to store temporary Power. This could either be used to power spells cast from the item or spells the user cast themselves.</p><p></p><p>These were all very advanced spells. In classic Drakar och Demoner, each spell had a "skolvärde" (school level), indicating the skill level you needed in the appropriate magic school to start learning the spell. These particular spells could be accessed via any school, but they had school levels of 14 (Charge) to 20 (Nexus). That also meant that in addition to sinking ridiculous amounts of XP into your school skill, the spells themselves would cost enormous amounts of XP to learn.</p><p></p><p>I'm not quite sure how Nexus would interact with staff magic in particular. Maybe there was a different interpretation of staff magic in the 1991 edition and its "Magikerns Handbok" (The Wizard's Handbook, a splatbook for magic use)? One of the issues when discussing old-school Drakar och Demoner is that there were multiple editions that were only sort of compatible with one another.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9297986, member: 907"] Nexus was a spell (or rather a ritual) used for making magic items. Classic Drakar och Demoner (pre-1991) had a method for creating magic items that was entirely based on spells, and used three or four different spells/rituals to do so. The basic one was Sigill (Sigil), where you would cast both Sigill and another spell, and that would make it so the other spell would be cast, once, when some condition was fulfilled. This would make a single-use item. The power for the spell would be drawn from the user. The second one was Permanens (Permanency). This was a ritual that would make a Sigil permanent – so every time the condition was fulfilled, the spell would be cast, again drawing power from the user. Casting Permanency would cost the caster one point of [B]permanent[/B] Power. Third, there was Nexus. Adding Nexus to a magic item would make it self-powered, but it would cost the caster two points of permanent Power per spell (one for the actual spell and one for the Sigil). You also had a fourth spell, Laddning (Charge), that would allow an item to store temporary Power. This could either be used to power spells cast from the item or spells the user cast themselves. These were all very advanced spells. In classic Drakar och Demoner, each spell had a "skolvärde" (school level), indicating the skill level you needed in the appropriate magic school to start learning the spell. These particular spells could be accessed via any school, but they had school levels of 14 (Charge) to 20 (Nexus). That also meant that in addition to sinking ridiculous amounts of XP into your school skill, the spells themselves would cost enormous amounts of XP to learn. I'm not quite sure how Nexus would interact with staff magic in particular. Maybe there was a different interpretation of staff magic in the 1991 edition and its "Magikerns Handbok" (The Wizard's Handbook, a splatbook for magic use)? One of the issues when discussing old-school Drakar och Demoner is that there were multiple editions that were only sort of compatible with one another. [/QUOTE]
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