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<blockquote data-quote="Cam Banks" data-source="post: 6857287" data-attributes="member: 3817"><p>I have a million ideas for a return to Krynn, and none of them involve re-hashing the War of the Lance for a new edition.</p><p></p><p>Dragonlance is my favorite D&D setting, I've devoted a huge chunk of my career and writing to it, and I'm both aware of the faults others point out in it and how those faults can be addressed in game content.</p><p></p><p>5e is perfect for Dragonlance. It doesn't need to be altered much beyond even the Basic Rules, but much as the Sword Coast Adventurer's Guide helps bring some original flavor to the game for the Realms, an Ansalonian Adventurer's Guide would do so much to flesh out the setting for both new and old fans.</p><p></p><p>I think Wizards is probably sick of me saying it, but I'm ready whenever they are.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 6857287, member: 3817"] I have a million ideas for a return to Krynn, and none of them involve re-hashing the War of the Lance for a new edition. Dragonlance is my favorite D&D setting, I've devoted a huge chunk of my career and writing to it, and I'm both aware of the faults others point out in it and how those faults can be addressed in game content. 5e is perfect for Dragonlance. It doesn't need to be altered much beyond even the Basic Rules, but much as the Sword Coast Adventurer's Guide helps bring some original flavor to the game for the Realms, an Ansalonian Adventurer's Guide would do so much to flesh out the setting for both new and old fans. I think Wizards is probably sick of me saying it, but I'm ready whenever they are. Cheers, Cam [/QUOTE]
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