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Dragonlance adaptation to D&D 5th Edition
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<blockquote data-quote="Irda Ranger" data-source="post: 7448132" data-attributes="member: 1003"><p>Cool! I'm running a Dragonlance 5E campaign myself (set 300 years after DoSF). I just ignored the whole Age of Mortals/War of Souls timeline and branched off from DoSF.</p><p></p><p>I’ll admit my approach was just to reskin or only lightly touch up the available 5E races and classes as much as possible. Phaethons (for instance) are just winged tieflings (per SCAG) with a few rules for their wings being made of fire (dim light, combust materials, etc.). Kender are just halflings, Tinker Gnomes are just rock gnomes, etc. Bakali are lizardmen from VGM. The recent UA rules for centaurs and minotaurs can be used as-is. PC draconians are the “natural born” descendants of the original dragonians and just use the 5E dragonborn stats. The death throes rules of “the firstborn draconians” make for good monsters but bad player characters IMO. It’s pretty obvious from all the Dragonlance references throughout the 5E books that 5E was designed with this approach in mind. </p><p></p><p>Part of why I took this approach was laziness, but another part was that with the disappearance of the Greygem at the end of DoSF, it seemed reasonable that the madness of the gnomes, dwarves, gully dwarves, and kender would leave them, and you’d be left with the more toned down versions you find in the 5E PHB. Which make for more playable and less disruptive PCs, to be perfectly honest. </p><p></p><p>Since I was making my own timeline though, and not attempting to publish a “faithful conversion”, I also wrote up how the War of Chaos and Takhisis’ repeated piercing of the Gray between Krynn and the Abyss resulted in sorcerers and warlocks making an appearance. Those are the only classes that really needed an explanation for appearing on Krynn.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7448132, member: 1003"] Cool! I'm running a Dragonlance 5E campaign myself (set 300 years after DoSF). I just ignored the whole Age of Mortals/War of Souls timeline and branched off from DoSF. I’ll admit my approach was just to reskin or only lightly touch up the available 5E races and classes as much as possible. Phaethons (for instance) are just winged tieflings (per SCAG) with a few rules for their wings being made of fire (dim light, combust materials, etc.). Kender are just halflings, Tinker Gnomes are just rock gnomes, etc. Bakali are lizardmen from VGM. The recent UA rules for centaurs and minotaurs can be used as-is. PC draconians are the “natural born” descendants of the original dragonians and just use the 5E dragonborn stats. The death throes rules of “the firstborn draconians” make for good monsters but bad player characters IMO. It’s pretty obvious from all the Dragonlance references throughout the 5E books that 5E was designed with this approach in mind. Part of why I took this approach was laziness, but another part was that with the disappearance of the Greygem at the end of DoSF, it seemed reasonable that the madness of the gnomes, dwarves, gully dwarves, and kender would leave them, and you’d be left with the more toned down versions you find in the 5E PHB. Which make for more playable and less disruptive PCs, to be perfectly honest. Since I was making my own timeline though, and not attempting to publish a “faithful conversion”, I also wrote up how the War of Chaos and Takhisis’ repeated piercing of the Gray between Krynn and the Abyss resulted in sorcerers and warlocks making an appearance. Those are the only classes that really needed an explanation for appearing on Krynn. [/QUOTE]
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