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Dragonlance: Children of the Dragon OOC Thread [FULL]
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<blockquote data-quote="Paxus Asclepius" data-source="post: 1400605" data-attributes="member: 15175"><p>Kharasmadrion, called Flashfrost: Male wyrmling silver dragon; CR 11; Small dragon (Cold); HD 7d12+35, hp 92; Init +2; Spd 40 ft., fly 100 ft. (average); Base Atk +7; Grp +6; AC 19, touch 13, flat-footed 17; Atk +11 melee (1d6+5 bite); Full Atk +11 melee (1d6+5 bite) and +6 melee (1d6+2 claw); Face/Reach 5 ft./5 ft.; SA Breath weapon (20-ft. cone of cold or paralyzing gas); SQ Alternate form, blindsight 60 ft., cloudwalking, darkvision 120 ft., immunities (acid, cold, paralysis, sleep) , keen senses, low-light vision, vulnerability to fire; AL LG; SV Fort +10, Ref +7, Will +6; Str 16, Dex 14, Con 20, Int 12, Wis 12, Cha 14.</p><p></p><p>Skills:Concentration +15, Intimidate +12, Knowledge (arcana) +11, Listen +11, Search +11, Sense Motive +11, Spot +11 </p><p>Feats: Recover Breath, Clinging Breath, Ability Focus: Breath Weapon </p><p></p><p>Breath Weapon (Su): Once every 1d4 rounds, Kharasmadrion can breathe a 20-foot cone of cold or paralyzing gas. Each creature in the area takes 2d8 points of cold damage (Reflex DC 20 half) or is paralyzed for 1d6+1 rounds (Fortitude DC 20 negate).</p><p></p><p>Alternate Form (Su): Kharasmadrion can assume any animal or humanoid form of Small size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on him, except that Kharasmadrion does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. Kharasmadrion can remain in his animal or humanoid form until he chooses to assume a new one or return to his natural form.</p><p></p><p>Cloudwalking (Su): Kharasmadrion can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.</p><p></p><p>Blindsense (Ex): Kharasmadrion can pinpoint creatures within a distance of 60 feet. Opponents he can’t actually see still have total concealment against him.</p><p></p><p>Keen Senses (Ex): Kharasmadrion can see four times as well as a human in shadowy illumination and twice as well in normal light. He also has darkvision out to 120 feet.</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 1400605, member: 15175"] Kharasmadrion, called Flashfrost: Male wyrmling silver dragon; CR 11; Small dragon (Cold); HD 7d12+35, hp 92; Init +2; Spd 40 ft., fly 100 ft. (average); Base Atk +7; Grp +6; AC 19, touch 13, flat-footed 17; Atk +11 melee (1d6+5 bite); Full Atk +11 melee (1d6+5 bite) and +6 melee (1d6+2 claw); Face/Reach 5 ft./5 ft.; SA Breath weapon (20-ft. cone of cold or paralyzing gas); SQ Alternate form, blindsight 60 ft., cloudwalking, darkvision 120 ft., immunities (acid, cold, paralysis, sleep) , keen senses, low-light vision, vulnerability to fire; AL LG; SV Fort +10, Ref +7, Will +6; Str 16, Dex 14, Con 20, Int 12, Wis 12, Cha 14. Skills:Concentration +15, Intimidate +12, Knowledge (arcana) +11, Listen +11, Search +11, Sense Motive +11, Spot +11 Feats: Recover Breath, Clinging Breath, Ability Focus: Breath Weapon Breath Weapon (Su): Once every 1d4 rounds, Kharasmadrion can breathe a 20-foot cone of cold or paralyzing gas. Each creature in the area takes 2d8 points of cold damage (Reflex DC 20 half) or is paralyzed for 1d6+1 rounds (Fortitude DC 20 negate). Alternate Form (Su): Kharasmadrion can assume any animal or humanoid form of Small size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on him, except that Kharasmadrion does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. Kharasmadrion can remain in his animal or humanoid form until he chooses to assume a new one or return to his natural form. Cloudwalking (Su): Kharasmadrion can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will. Blindsense (Ex): Kharasmadrion can pinpoint creatures within a distance of 60 feet. Opponents he can’t actually see still have total concealment against him. Keen Senses (Ex): Kharasmadrion can see four times as well as a human in shadowy illumination and twice as well in normal light. He also has darkvision out to 120 feet. [/QUOTE]
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