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<blockquote data-quote="doctorbadwolf" data-source="post: 8589800" data-attributes="member: 6704184"><p>Absolutely. Not to mention feats themselves, advanced tool and downtime mechanics in Xanathar's, increased complexity character options in Tasha's, etc. </p><p></p><p>The whole edition is built as a toolkit. A sometimes poorly explained and organized toolkit, but a toolkit nonetheless.</p><p></p><p>wait...</p><p></p><p>it's....</p><p></p><p>right there.</p><p></p><p>Those bolded bits of text are the same statement. </p><p></p><p></p><p>5e's design philosophy started out, continued to be through the years, and continues now to be:</p><p></p><p>Make a game that can be played at a very basic very simple level, while allowing for customization and "OC building" as far as it can reasonably be taken without sacrificing the ability of the "we want a simple game comparable to early dnd" players to have what they want, all designed using data gathered from social media, playtesters, survey respondents, and any other data stream we can create or take advantage of, to make an evergreen version of DnD that we can continue to add new modules to over the years without needing a reboot.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8589800, member: 6704184"] Absolutely. Not to mention feats themselves, advanced tool and downtime mechanics in Xanathar's, increased complexity character options in Tasha's, etc. The whole edition is built as a toolkit. A sometimes poorly explained and organized toolkit, but a toolkit nonetheless. wait... it's.... right there. Those bolded bits of text are the same statement. 5e's design philosophy started out, continued to be through the years, and continues now to be: Make a game that can be played at a very basic very simple level, while allowing for customization and "OC building" as far as it can reasonably be taken without sacrificing the ability of the "we want a simple game comparable to early dnd" players to have what they want, all designed using data gathered from social media, playtesters, survey respondents, and any other data stream we can create or take advantage of, to make an evergreen version of DnD that we can continue to add new modules to over the years without needing a reboot. [/QUOTE]
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