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<blockquote data-quote="DMZ2112" data-source="post: 6288215" data-attributes="member: 78752"><p>Is that not standard at most tables? I would always have required that, even when there were established mechanical requirements to becoming a Knight of the Crown.</p><p></p><p>I don't mean to suggest that roleplaying requirements be replaced by mechanical ones, only that achieving certain mechanical requirements may be associated with a certain satisfaction not provided by roleplay.</p><p></p><p>I mean, we all use the D&D ruleset for a reason. Obviously it is not enough for us to simply sit around a table and say, "My character is an elven fighter;" being an elf and being a fighter must mean something inherent to the ruleset. It stands to reason that we might find it enjoyable if the rules themselves were somewhat restrictive and required more sacrifices of us.</p><p></p><p></p><p></p><p>I would love for "A Clean Start" to be the mantra of D&D5 setting support across the board. I think at some point TSR and later Wizards became obsessed with the idea of an evolving, persistent world, and it seems like in most cases they did themselves an injustice. You see the same phenomenon in most long-running book and television series -- eventually the desperation for new material within an established timeline results in retroactive continuity. </p><p></p><p>No one has the kind of foresight necessary to keep something like a campaign setting going strong for 30 years. You can only have so many world-spanning, paradigm-shifting disasters before you start asking yourself, "Is this really better than a reboot? Is this really <strong><em>different</em></strong> than a reboot?"</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6288215, member: 78752"] Is that not standard at most tables? I would always have required that, even when there were established mechanical requirements to becoming a Knight of the Crown. I don't mean to suggest that roleplaying requirements be replaced by mechanical ones, only that achieving certain mechanical requirements may be associated with a certain satisfaction not provided by roleplay. I mean, we all use the D&D ruleset for a reason. Obviously it is not enough for us to simply sit around a table and say, "My character is an elven fighter;" being an elf and being a fighter must mean something inherent to the ruleset. It stands to reason that we might find it enjoyable if the rules themselves were somewhat restrictive and required more sacrifices of us. I would love for "A Clean Start" to be the mantra of D&D5 setting support across the board. I think at some point TSR and later Wizards became obsessed with the idea of an evolving, persistent world, and it seems like in most cases they did themselves an injustice. You see the same phenomenon in most long-running book and television series -- eventually the desperation for new material within an established timeline results in retroactive continuity. No one has the kind of foresight necessary to keep something like a campaign setting going strong for 30 years. You can only have so many world-spanning, paradigm-shifting disasters before you start asking yourself, "Is this really better than a reboot? Is this really [B][I]different[/I][/B] than a reboot?" [/QUOTE]
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