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<blockquote data-quote="gribble" data-source="post: 6434475" data-attributes="member: 12430"><p>Sure it does - everytime you're making a choice in character creation you're sacrificing something! Choose fighter as a class? You're sacrificing your ability to cast spells. I can see how *taking away something already granted* might be a problem - hence my comment about it not really working as an alternate specialisation, but making sacrifices is kind of the natural outcome of making choices.</p><p></p><p>That being said, it sounds like your approach is to just use the standard wizard class and specialisations, with added "roleplaying" to simulate the various orders. That sounds like a equally good approach to me, if that's what will work best for you and your players. It's probably not the approach I'd take, as I kind of like the additional choices something like what I outlined provides, and I like how it more strongly ties the mechanics of the game to the background, but I also realise that other folks like different things from me.</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gribble, post: 6434475, member: 12430"] Sure it does - everytime you're making a choice in character creation you're sacrificing something! Choose fighter as a class? You're sacrificing your ability to cast spells. I can see how *taking away something already granted* might be a problem - hence my comment about it not really working as an alternate specialisation, but making sacrifices is kind of the natural outcome of making choices. That being said, it sounds like your approach is to just use the standard wizard class and specialisations, with added "roleplaying" to simulate the various orders. That sounds like a equally good approach to me, if that's what will work best for you and your players. It's probably not the approach I'd take, as I kind of like the additional choices something like what I outlined provides, and I like how it more strongly ties the mechanics of the game to the background, but I also realise that other folks like different things from me. :) [/QUOTE]
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