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Dragonlance's "Dragons of Despair" Wikiedpia article
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<blockquote data-quote="Vocenoctum" data-source="post: 4613537" data-attributes="member: 2477"><p>Oddly enough, around the time of the "1.5 edition" hard covers (the Dragonlance Adventures book, survival guides, Greyhawk hc, et cetera) we had a group of overpowered adventurers from Krynn head into Temple of Elemental Evil in Greyhawk, we then returned to Krynn and got more involved in the after-war stuff.</p><p></p><p>DL was a favorite of mine, but there were too many changes. When we tried to get into it after the 3e material (which was generally of high quality), the novels just shaped the world into something unrecognizable to me. (Solamnia vs ogre army while a knight looks to "invent" gunpowder with 3 gnomes of horrendous names... some white robe sorcerer, blah I say!)</p><p></p><p>Also, Key of Destiny had it's faults (missing a section on "how the hell do you get disparate player types to this remote corner of Ansalon" for instance...), it was generally the release schedule that messed up the game. A lesson I then had to relearn when Age of Worms went oddball on me after I started it in good faith. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4613537, member: 2477"] Oddly enough, around the time of the "1.5 edition" hard covers (the Dragonlance Adventures book, survival guides, Greyhawk hc, et cetera) we had a group of overpowered adventurers from Krynn head into Temple of Elemental Evil in Greyhawk, we then returned to Krynn and got more involved in the after-war stuff. DL was a favorite of mine, but there were too many changes. When we tried to get into it after the 3e material (which was generally of high quality), the novels just shaped the world into something unrecognizable to me. (Solamnia vs ogre army while a knight looks to "invent" gunpowder with 3 gnomes of horrendous names... some white robe sorcerer, blah I say!) Also, Key of Destiny had it's faults (missing a section on "how the hell do you get disparate player types to this remote corner of Ansalon" for instance...), it was generally the release schedule that messed up the game. A lesson I then had to relearn when Age of Worms went oddball on me after I started it in good faith. :( [/QUOTE]
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