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Dragonlance's "Dragons of Despair" Wikiedpia article
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<blockquote data-quote="Cam Banks" data-source="post: 4613547" data-attributes="member: 3817"><p>Believe me, as the continuity chief on our books that was pretty much the bulk of my work, figuring out how to keep up with that stuff. Sometimes it worked, and sometimes we just fudged it.</p><p></p><p></p><p></p><p>When I took over that adventure trilogy, I set out to make a few changes based on my own experiences running KoD in playtest and from feedback. If I had the chance to go back and revise KoD, I would do it in a heartbeat; I honestly think the prophesy angle was too hamfisted and I don't like enormous chunks of boxed text. Other than that, it's a pretty cool start to the series and I made sure to clean up any loose ends once I wrote Price of Courage.</p><p></p><p>That trilogy is intended to be a "start to finish" campaign, too, not something you bring existing characters into. My trick when running it was to say all the PCs were accompanying a merchant caravan into Pashin, they'd had almost no real experience other than fending off minor bandits and so forth, and that when the story opens they're fresh-faced rookies of whatever race/class combo they want. For my campaign, I explicity said "no evil races or minotaurs or weird stuff" since I knew that those could come into the game later with replacement characters.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 4613547, member: 3817"] Believe me, as the continuity chief on our books that was pretty much the bulk of my work, figuring out how to keep up with that stuff. Sometimes it worked, and sometimes we just fudged it. When I took over that adventure trilogy, I set out to make a few changes based on my own experiences running KoD in playtest and from feedback. If I had the chance to go back and revise KoD, I would do it in a heartbeat; I honestly think the prophesy angle was too hamfisted and I don't like enormous chunks of boxed text. Other than that, it's a pretty cool start to the series and I made sure to clean up any loose ends once I wrote Price of Courage. That trilogy is intended to be a "start to finish" campaign, too, not something you bring existing characters into. My trick when running it was to say all the PCs were accompanying a merchant caravan into Pashin, they'd had almost no real experience other than fending off minor bandits and so forth, and that when the story opens they're fresh-faced rookies of whatever race/class combo they want. For my campaign, I explicity said "no evil races or minotaurs or weird stuff" since I knew that those could come into the game later with replacement characters. Cheers, Cam [/QUOTE]
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