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Dragonlance's "Dragons of Despair" Wikiedpia article
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4616030" data-attributes="member: 2020"><p>(off-topic)</p><p></p><p> In my version of DL1, the party - upon their return from Xak Tsaroth, arrives in Solace *before* the infamous Night of the Dragons. They return before any attack is made on Solace (or other towns and places in the area.)</p><p></p><p> Only ONE dragon attacks Solace. Verminaard has other problems at the moment, and he believes that one dragon should be quite enough for the job of dealing with Solace (the one adult red dragon, believes this also ...)</p><p> No draconians arrive with the dragon, although the goblins in town take the dragon's side (more to the point, they hide, and will take his side afterwards.) </p><p></p><p> Why no draconians? Unless the Dragon Highlords, I happen to believe that dragons do not need ground troops to help them. If they, for some reason, believe that they do, they can cast Monster Summoning or Spectral Force or other spells to summon help (ala the 1E and 2E spells.)</p><p> The one dragon attacking Solace is overconfident at first, giving the party a crucial advantage if they use it, giving them a chance to survive when otherwise they probably would not. But the dragon wisens up quickly, once he realizes Solace intends to (unbelievably) stand up to him.</p><p></p><p> The party alone, at about 5th level now, is not capable - not in 1E or 2E - of stopping an adult dragon by themselves, even though this dragon does not have Dragonfear. (none of them do ... there is no need of this magical effect since ALL civilians except for kender tend to hide as deep below ground as they can when dragons show up)</p><p> If the party can properly rally the entire city of Solace, * they and the entire city * together are capable of taking on this one dragon and winning. The party must lead the effort, though, or Solace will fall (and be devastated as in the book, as per Verminaard's orders.)</p><p> Unfortunately, no other wizards are in Solace. Nor clerics, other than Goldmoon. However, rogues are there aplenty, and fighters, and the city guard (such as Solace has) has a high earthen wall and some large engines of war, like ballistae.</p><p> Maybe, just maybe, they can stand, fight, and win. Can the party talk the people of Solace into trying? Well, they can try ... people have *heard* of dragons, the party *knows* dragons exist, and everyone realizes *something* is coming, but nobody knows just what.</p><p></p><p> If the party is victorious, they buy the civilian population of Solace a chance to flee, and many places around exist for refugees to go to (not necessarily on the map, but that makes them better refuge spots, if they are not on the map, no?)</p><p> It will enhearten the defenders, and some wizards of the Orders of White and Red Robes may show up to help afterwards. The party will have advanced to 6th level. </p><p> </p><p> The next attack will be with three dragons and dragonriders of high level as fighters. </p><p> This next attack will be made to destroy the city of Solace and crush all resistance. The party is to be taken alive, to be handed over to Verminaard ... to be made examples out of.</p><p> Again, though, these are adult dragons (not ancients) and their riders are cocky. The dragons are angry at the loss of their fallen brethren, and not thinking about what they are doing, initially. Once more, this gives the defenders some chance.</p><p></p><p> If Solace is successfully defended, the news of an entire Dragonarmy coming from the north, with dozens (if not hundreds!) of dragons (!!!) should persuade them to leave.</p><p> But by now, the party should be 7th level, have gained a lot of spells and knowledge from the Wizards, have shared the awesomely powerful secret of the Holy Order of the Stars with a lot of people (thus, not only generating new clerics in Solace, but sending the good news back to the Tower of High Sorcery, from which it will spread Krynnspace-wide quickly enough ... and attract the immediate attention of Verminaard, Kitiara, and Lord Soth to those who started this) and otherwise gotten themselves involved too deeply to simply run off from the scenario.</p><p></p><p> If a third attempt to defend Solace is attempted, it will be against an attack on the order of magnitude found in the book. Hundreds of dragons, led by Verminaard, will attack from the air. A large ground force, magically summoned, will attack on the ground. Fear (in the form of the Fear spell, fired by dragons) will be used to defeat individual defenders.</p><p> If the party insisted the townspeople (militia) stay and defend the town, the death of those people will be on *their* hands, and Verminaard will remind them of this fact as he has them tortured in captivity afterwards (unless they successfully used the Teleport Scrolls given to them by the White Wizards before the battle, and fled ... leaving their comrades to die.)</p><p></p><p> If the party suffers this fate, they can be rescued in the nearby forest, by the unicorn and her spectral knights, as their captors pass through that enchanted forest. If not there, another attempt at Gateway (the defenders retreated deep underground, have the help of White and Red Wizards, and dwarves.) If not there, by the Elves of Qualinesti. (Heck, even the much more heavily fortified city of Haven is a possibility.)</p><p></p><p> If the party teleports out, or they evacuated Solace before the battle, they could retreat to one of these nearby places.</p><p> Now it becomes an all out game of hide and seek, between them and a large number of very infuriated (and no longer easily fooled) dragons of various types.</p><p> The dragons and their allies, and Verminaard, will be after *them* specifically. The dragons can assume human or humanoid form, in order to penetrate shelters, then resume their normal form where possible (and use powerful magic where not.)</p><p> Life takes on an interesting twist when dragons are on your tail.</p><p></p><p> If the party holds out long enough, Kitiara arrives with Lord Soth and his skeletal warriors, and later on, his banshees.</p><p> At this point, if they are wise, the party and their fellow guerilla fighters will probably wish to flee to Silvanost. This Great Elven City remains free and unassaulted, it's military might sufficiently great that the dragons (being wise) intend to attack it en mass ... something they haven't been able to do yet because they had to deal with these audacious knaves from this nowhere-ville place called Solace, and who dared to think *they* could stand up to DRAGONS, and somehow they DID, and this simply cannot be bourne, and ...</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4616030, member: 2020"] (off-topic) In my version of DL1, the party - upon their return from Xak Tsaroth, arrives in Solace *before* the infamous Night of the Dragons. They return before any attack is made on Solace (or other towns and places in the area.) Only ONE dragon attacks Solace. Verminaard has other problems at the moment, and he believes that one dragon should be quite enough for the job of dealing with Solace (the one adult red dragon, believes this also ...) No draconians arrive with the dragon, although the goblins in town take the dragon's side (more to the point, they hide, and will take his side afterwards.) Why no draconians? Unless the Dragon Highlords, I happen to believe that dragons do not need ground troops to help them. If they, for some reason, believe that they do, they can cast Monster Summoning or Spectral Force or other spells to summon help (ala the 1E and 2E spells.) The one dragon attacking Solace is overconfident at first, giving the party a crucial advantage if they use it, giving them a chance to survive when otherwise they probably would not. But the dragon wisens up quickly, once he realizes Solace intends to (unbelievably) stand up to him. The party alone, at about 5th level now, is not capable - not in 1E or 2E - of stopping an adult dragon by themselves, even though this dragon does not have Dragonfear. (none of them do ... there is no need of this magical effect since ALL civilians except for kender tend to hide as deep below ground as they can when dragons show up) If the party can properly rally the entire city of Solace, * they and the entire city * together are capable of taking on this one dragon and winning. The party must lead the effort, though, or Solace will fall (and be devastated as in the book, as per Verminaard's orders.) Unfortunately, no other wizards are in Solace. Nor clerics, other than Goldmoon. However, rogues are there aplenty, and fighters, and the city guard (such as Solace has) has a high earthen wall and some large engines of war, like ballistae. Maybe, just maybe, they can stand, fight, and win. Can the party talk the people of Solace into trying? Well, they can try ... people have *heard* of dragons, the party *knows* dragons exist, and everyone realizes *something* is coming, but nobody knows just what. If the party is victorious, they buy the civilian population of Solace a chance to flee, and many places around exist for refugees to go to (not necessarily on the map, but that makes them better refuge spots, if they are not on the map, no?) It will enhearten the defenders, and some wizards of the Orders of White and Red Robes may show up to help afterwards. The party will have advanced to 6th level. The next attack will be with three dragons and dragonriders of high level as fighters. This next attack will be made to destroy the city of Solace and crush all resistance. The party is to be taken alive, to be handed over to Verminaard ... to be made examples out of. Again, though, these are adult dragons (not ancients) and their riders are cocky. The dragons are angry at the loss of their fallen brethren, and not thinking about what they are doing, initially. Once more, this gives the defenders some chance. If Solace is successfully defended, the news of an entire Dragonarmy coming from the north, with dozens (if not hundreds!) of dragons (!!!) should persuade them to leave. But by now, the party should be 7th level, have gained a lot of spells and knowledge from the Wizards, have shared the awesomely powerful secret of the Holy Order of the Stars with a lot of people (thus, not only generating new clerics in Solace, but sending the good news back to the Tower of High Sorcery, from which it will spread Krynnspace-wide quickly enough ... and attract the immediate attention of Verminaard, Kitiara, and Lord Soth to those who started this) and otherwise gotten themselves involved too deeply to simply run off from the scenario. If a third attempt to defend Solace is attempted, it will be against an attack on the order of magnitude found in the book. Hundreds of dragons, led by Verminaard, will attack from the air. A large ground force, magically summoned, will attack on the ground. Fear (in the form of the Fear spell, fired by dragons) will be used to defeat individual defenders. If the party insisted the townspeople (militia) stay and defend the town, the death of those people will be on *their* hands, and Verminaard will remind them of this fact as he has them tortured in captivity afterwards (unless they successfully used the Teleport Scrolls given to them by the White Wizards before the battle, and fled ... leaving their comrades to die.) If the party suffers this fate, they can be rescued in the nearby forest, by the unicorn and her spectral knights, as their captors pass through that enchanted forest. If not there, another attempt at Gateway (the defenders retreated deep underground, have the help of White and Red Wizards, and dwarves.) If not there, by the Elves of Qualinesti. (Heck, even the much more heavily fortified city of Haven is a possibility.) If the party teleports out, or they evacuated Solace before the battle, they could retreat to one of these nearby places. Now it becomes an all out game of hide and seek, between them and a large number of very infuriated (and no longer easily fooled) dragons of various types. The dragons and their allies, and Verminaard, will be after *them* specifically. The dragons can assume human or humanoid form, in order to penetrate shelters, then resume their normal form where possible (and use powerful magic where not.) Life takes on an interesting twist when dragons are on your tail. If the party holds out long enough, Kitiara arrives with Lord Soth and his skeletal warriors, and later on, his banshees. At this point, if they are wise, the party and their fellow guerilla fighters will probably wish to flee to Silvanost. This Great Elven City remains free and unassaulted, it's military might sufficiently great that the dragons (being wise) intend to attack it en mass ... something they haven't been able to do yet because they had to deal with these audacious knaves from this nowhere-ville place called Solace, and who dared to think *they* could stand up to DRAGONS, and somehow they DID, and this simply cannot be bourne, and ... [/QUOTE]
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