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Dragons of Autumn Twilight
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<blockquote data-quote="HolyMan" data-source="post: 5605346" data-attributes="member: 84167"><p><span style="color: Sienna">"Climb!? Yes the vines...see," </span>one gully dwarf says going to the edge and starting over. <span style="color: Sienna">"Come on."</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">"I got some rope if it will help."</span> Caramon says taking his pack from his shoulders.</p><p></p><p>[sblock=OOC] The vines are slippery and damp so a character who climbs down will have to make two DEX checks. A failed roll equals a long fall (20d6 dmg <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />). Remember DEX checks for 2e are d20 roll your DEX or below to succeed. A thief may roll their climb walls instead at -15% due to the poor conditions.</p><p></p><p>Tying off each other to the rope will allow for two characters (the one both above and below the falling character) to attempt a STR check to keep the falling character from taking the group with him and that character is safe from the fall. (modifiers apply per falling character over one).</p><p></p><p><strong>Example:</strong> Flint who is in third from the top fails his save. Tanis (below) and Sturm (above) each get to make a STR check. The first character rolls normal with failure meaning they are drag off the cliff as well. The second character rolls his check at a -1, and if he fails the next two would check at -2 and then -3 (and so on).</p><p></p><p>I think Raistlin can get down a lot easier than all that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>This is the way down as climbing back up the sewer tube would be all but impossible. Good Luck.[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5605346, member: 84167"] [COLOR=Sienna]"Climb!? Yes the vines...see," [/COLOR]one gully dwarf says going to the edge and starting over. [COLOR=Sienna]"Come on."[/COLOR] [COLOR=Teal] "I got some rope if it will help."[/COLOR] Caramon says taking his pack from his shoulders. [sblock=OOC] The vines are slippery and damp so a character who climbs down will have to make two DEX checks. A failed roll equals a long fall (20d6 dmg :eek:). Remember DEX checks for 2e are d20 roll your DEX or below to succeed. A thief may roll their climb walls instead at -15% due to the poor conditions. Tying off each other to the rope will allow for two characters (the one both above and below the falling character) to attempt a STR check to keep the falling character from taking the group with him and that character is safe from the fall. (modifiers apply per falling character over one). [B]Example:[/B] Flint who is in third from the top fails his save. Tanis (below) and Sturm (above) each get to make a STR check. The first character rolls normal with failure meaning they are drag off the cliff as well. The second character rolls his check at a -1, and if he fails the next two would check at -2 and then -3 (and so on). I think Raistlin can get down a lot easier than all that. ;) This is the way down as climbing back up the sewer tube would be all but impossible. Good Luck.[/sblock] [/QUOTE]
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