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<blockquote data-quote="nonamazing" data-source="post: 2660564" data-attributes="member: 12118"><p>Here's my proposed character.</p><p></p><p>[CODE]Name: Erimel Nailo</p><p>Gender: Male</p><p>Race: Elf </p><p>Class: Scout / Wizard</p><p>Size: Medium</p><p>Alignment: CG</p><p>Deity: Corellon Larethian</p><p>Level: 3 / 1</p><p>Exp: 7,000</p><p>Campaign: Return to the Temple</p><p></p><p>STR 14 (+2) ( 6 pts) </p><p>DEX 18 (+4) (10 pts) (+2 racial)</p><p>CON 12 (+1) ( 6 pts) (-2 racial)</p><p>INT 12 (+1) ( 4 pts) </p><p>WIS 11 (--) ( 2 pts) (+1 level)</p><p>CHA 12 (+1) ( 4 pts)</p><p></p><p>(32 Point buy)</p><p></p><p>Fort: +3 (+1 base +1 ability +1 class)</p><p>Ref: +7 (+3 base +4 ability)</p><p>Will: +1 (+1 base -- ability)</p><p></p><p>HD: 3d8+1d4+4</p><p>HP: 24</p><p>Init: +7 (+4 dex +1 class +2 feat)</p><p>Spd: 40' x 4</p><p>AC: 18 (10 base +4 dex +4 armor)</p><p> Flat-Footed: 14</p><p> Touch: 14</p><p>ACP: --</p><p>Arcane Spell Failure: 10%</p><p></p><p>BAB: +2</p><p> Melee: +4</p><p> Ranged: +6</p><p>Grapple: +4 (+2 BAB +2 STR)</p><p></p><p>Weapons:</p><p>Masterwork Rapier +7 attack 1d6+2 damage x2 on 18-20</p><p>Composite Longbow (str +2) +6 attack 1d8+2 damage x2 on 19-20 110' Range</p><p></p><p>Armor:</p><p>Mithril Shirt +4 AC +6 max dex -- ACP 10% Spell Failure</p><p></p><p>Languages: Common, Elven, Sylvan</p><p></p><p>Abilities:</p><p>-- Proficient with all simple weapons, light armor, but not shields</p><p>-- Proficient with longsword, rapier, longbow and shortbow (elven training)</p><p>-- Proficient with handaxe, throwing axe, and short sword (scout training)</p><p>-- Skirmish</p><p> (gains +1d6 damage and +1 AC during any round in which he moves at least 10 feet)</p><p>-- Trapfinding</p><p>-- Battle Fortitude</p><p> (+1 competance bonus to Fortitude Saves and Initiative checks)</p><p>-- Uncanny Dodge</p><p> (cannot be caught flat-footed)</p><p>-- Fast Movement +10 ft.</p><p>-- Trackless Step</p><p> (cannot be tracked in natural surroundings)</p><p>-- Familiar (Skybright, Hawk; +3 to spot checks in bright light)</p><p>-- Immunity to magic sleep effects</p><p>-- +2 racial saving throw bonus against enchantment spells and effects</p><p>-- Low-light vision</p><p>-- Chance to notice secret or concealed doors</p><p></p><p>Feats:</p><p>-- Scribe Scroll (Wizard bonus feat)</p><p>-- Weapon Finesse (1st level)</p><p>-- Alertness (from Familiar)</p><p>-- Quick Reconnoiter (3rd level)</p><p> (Spot and Listen as free actions, +2 on initiative checks)</p><p></p><p>Skill Points: 39 Max Ranks: 7/3</p><p>Skills: Stat Total Ability Ranks Misc</p><p>-- Appraise Int +1 = +1 </p><p>-- Balance Dex +6 = +4 +2 </p><p>-- Bluff Cha +1 = +1</p><p>-- Climb Str +2 = +2 </p><p>-- Concentration Con +4 = +1 +3</p><p>-- Craft (arrowmaking) Int +4 = +1 +3</p><p>-- Diplomacy Cha +1 = +1</p><p>-- Disguise Cha +1 = +1</p><p>-- Escape Artist Dex +6 = +4 +2 </p><p>-- Forgery Int +1 = +1</p><p>-- Gather Info Cha +1 = +1</p><p>-- Heal Wis -- = --</p><p>-- Hide Dex +4 = +4 </p><p>-- Intimidate Cha +1 = +1 </p><p>-- Jump Str +2 = +2 </p><p>-- Knowledge (nature) Int +4 = +1 +3</p><p>-- Knowledge (dungeon) Int +4 = +1 +3</p><p>-- Listen Wis +11 = -- +7 +4 (+2 feat +2 racial)</p><p>-- Move Silently Dex +4 = +4</p><p>-- Ride Dex +4 = +4</p><p>-- Search Int +3 = +1 +2 (+2 racial)</p><p>-- Sense Motive Wis -- = --</p><p>-- Spellcraft Int +4 = +1 +3</p><p>-- Spot Wis +11 = -- +7 +4 (+2 feat +2 racial) </p><p>-- Survival Wis -- = --</p><p>-- Swim Str +2 = +2</p><p>-- Tumble Dex +10 = +4 +6</p><p>-- Use Rope Dex +4 = +4</p><p></p><p>Starting Gold: 4500 gp (3842 spent)</p><p>Equipment:</p><p>-- Armor, Mithril Shirt 10.0 lb 1100 gp</p><p>-- Backpack 2.0 lb 2 gp</p><p>-- Blanket, Winter 3.0 lb 5 sp</p><p>-- Flint & Steel ------ 1 gp (in backpack)</p><p>-- Masterwork Rapier 2.0 lb 320 gp</p><p>-- composite longbow (+2 str) 3.0 lb 300 gp</p><p>-- Quiver of Eholonna 2.0 lb 1800 gp</p><p>-- 10 slivered arrows ------ 22 gp (in quiver)</p><p>-- 10 cold iron arrows ------ 4 gp (in quiver)</p><p>-- 40 arrows ------ 2 gp (in quiver)</p><p>-- 40 arrows 6.0 lb 2 gp (in backpack)</p><p>-- Rations, Trail (5 days) 5.0 lb 25 sp (in backpack)</p><p>-- Sunrod (4) 4.0 lb 8 gp (in backpack)</p><p>-- Waterskin 4.0 lb 1 gp</p><p>-- Survival Knife 1.0 lb 2 gp</p><p>-- Travelling spellbook 3.0 lb 15 gp</p><p>-- Quill and ink ------ 10 gp</p><p>-- Potion of cure light wounds (5) 0.5 lb 250 gp</p><p></p><p>Total Weight: 46.5 lbs</p><p>Current Money: 60pp, 43 gp, 48 sp, 20 cp</p><p></p><p>Max Weight: 58 light 116 medium 175 heavy</p><p></p><p>Spells per day: 3 0th level, 2 1st level</p><p>Spellbook: all cantrips, arrow mind, critical strike,</p><p> swift expeditious retreat, endure elements</p><p>Currently memorized: detect magic, light, mending, arrow mind, critical strike</p><p></p><p>Age: 140</p><p>Height: 5' 5"</p><p>Weight: 122 lbs</p><p>Eyes: Silver</p><p>Hair: Greenish Brown[/CODE]</p><p></p><p><strong>Background</strong>: Erimel's father was a near legendary ranger who died during the Battle of Emridy Meadows. Erimel has long sought to live up to his father's reputation, turning aside a peaceful life as a wizard's apprentice in order to enlist with a squad of elven border scouts. After a decade of training with them, Erimel feels ready to take up his father's bow and begin to make a name for himself. He's decided to start his journey with a visit to the battlefield where his father died...</p><p></p><p><strong>Personality</strong>: Erimel is youthful, upbeat, and positive. He smiles frequently and often, and is usually quite friendly to those he meets. He has an unreasoning prejudice against orcs, however, and tends to think poorly of those who rely only on brute strength (as his father said, "Might untempered by wisdom is only the illusion of power.") In combat, he rushes about with abandon, gleefully leaping around and laughing at his foes as he peppers them with arrows.</p><p></p><p><strong>Appearance</strong>: Erimel is tall for an elf and very slender, with harsh angular features that underscore his non-human heritage. Due to an odd quirk of magic, his eyes gleam silver, and his naturally light brown hair has been dyed green. He wears a simple crown of leaves, and his clothing and armaments all have a distinctly organic look to them.</p></blockquote><p></p>
[QUOTE="nonamazing, post: 2660564, member: 12118"] Here's my proposed character. [CODE]Name: Erimel Nailo Gender: Male Race: Elf Class: Scout / Wizard Size: Medium Alignment: CG Deity: Corellon Larethian Level: 3 / 1 Exp: 7,000 Campaign: Return to the Temple STR 14 (+2) ( 6 pts) DEX 18 (+4) (10 pts) (+2 racial) CON 12 (+1) ( 6 pts) (-2 racial) INT 12 (+1) ( 4 pts) WIS 11 (--) ( 2 pts) (+1 level) CHA 12 (+1) ( 4 pts) (32 Point buy) Fort: +3 (+1 base +1 ability +1 class) Ref: +7 (+3 base +4 ability) Will: +1 (+1 base -- ability) HD: 3d8+1d4+4 HP: 24 Init: +7 (+4 dex +1 class +2 feat) Spd: 40' x 4 AC: 18 (10 base +4 dex +4 armor) Flat-Footed: 14 Touch: 14 ACP: -- Arcane Spell Failure: 10% BAB: +2 Melee: +4 Ranged: +6 Grapple: +4 (+2 BAB +2 STR) Weapons: Masterwork Rapier +7 attack 1d6+2 damage x2 on 18-20 Composite Longbow (str +2) +6 attack 1d8+2 damage x2 on 19-20 110' Range Armor: Mithril Shirt +4 AC +6 max dex -- ACP 10% Spell Failure Languages: Common, Elven, Sylvan Abilities: -- Proficient with all simple weapons, light armor, but not shields -- Proficient with longsword, rapier, longbow and shortbow (elven training) -- Proficient with handaxe, throwing axe, and short sword (scout training) -- Skirmish (gains +1d6 damage and +1 AC during any round in which he moves at least 10 feet) -- Trapfinding -- Battle Fortitude (+1 competance bonus to Fortitude Saves and Initiative checks) -- Uncanny Dodge (cannot be caught flat-footed) -- Fast Movement +10 ft. -- Trackless Step (cannot be tracked in natural surroundings) -- Familiar (Skybright, Hawk; +3 to spot checks in bright light) -- Immunity to magic sleep effects -- +2 racial saving throw bonus against enchantment spells and effects -- Low-light vision -- Chance to notice secret or concealed doors Feats: -- Scribe Scroll (Wizard bonus feat) -- Weapon Finesse (1st level) -- Alertness (from Familiar) -- Quick Reconnoiter (3rd level) (Spot and Listen as free actions, +2 on initiative checks) Skill Points: 39 Max Ranks: 7/3 Skills: Stat Total Ability Ranks Misc -- Appraise Int +1 = +1 -- Balance Dex +6 = +4 +2 -- Bluff Cha +1 = +1 -- Climb Str +2 = +2 -- Concentration Con +4 = +1 +3 -- Craft (arrowmaking) Int +4 = +1 +3 -- Diplomacy Cha +1 = +1 -- Disguise Cha +1 = +1 -- Escape Artist Dex +6 = +4 +2 -- Forgery Int +1 = +1 -- Gather Info Cha +1 = +1 -- Heal Wis -- = -- -- Hide Dex +4 = +4 -- Intimidate Cha +1 = +1 -- Jump Str +2 = +2 -- Knowledge (nature) Int +4 = +1 +3 -- Knowledge (dungeon) Int +4 = +1 +3 -- Listen Wis +11 = -- +7 +4 (+2 feat +2 racial) -- Move Silently Dex +4 = +4 -- Ride Dex +4 = +4 -- Search Int +3 = +1 +2 (+2 racial) -- Sense Motive Wis -- = -- -- Spellcraft Int +4 = +1 +3 -- Spot Wis +11 = -- +7 +4 (+2 feat +2 racial) -- Survival Wis -- = -- -- Swim Str +2 = +2 -- Tumble Dex +10 = +4 +6 -- Use Rope Dex +4 = +4 Starting Gold: 4500 gp (3842 spent) Equipment: -- Armor, Mithril Shirt 10.0 lb 1100 gp -- Backpack 2.0 lb 2 gp -- Blanket, Winter 3.0 lb 5 sp -- Flint & Steel ------ 1 gp (in backpack) -- Masterwork Rapier 2.0 lb 320 gp -- composite longbow (+2 str) 3.0 lb 300 gp -- Quiver of Eholonna 2.0 lb 1800 gp -- 10 slivered arrows ------ 22 gp (in quiver) -- 10 cold iron arrows ------ 4 gp (in quiver) -- 40 arrows ------ 2 gp (in quiver) -- 40 arrows 6.0 lb 2 gp (in backpack) -- Rations, Trail (5 days) 5.0 lb 25 sp (in backpack) -- Sunrod (4) 4.0 lb 8 gp (in backpack) -- Waterskin 4.0 lb 1 gp -- Survival Knife 1.0 lb 2 gp -- Travelling spellbook 3.0 lb 15 gp -- Quill and ink ------ 10 gp -- Potion of cure light wounds (5) 0.5 lb 250 gp Total Weight: 46.5 lbs Current Money: 60pp, 43 gp, 48 sp, 20 cp Max Weight: 58 light 116 medium 175 heavy Spells per day: 3 0th level, 2 1st level Spellbook: all cantrips, arrow mind, critical strike, swift expeditious retreat, endure elements Currently memorized: detect magic, light, mending, arrow mind, critical strike Age: 140 Height: 5' 5" Weight: 122 lbs Eyes: Silver Hair: Greenish Brown[/CODE] [B]Background[/B]: Erimel's father was a near legendary ranger who died during the Battle of Emridy Meadows. Erimel has long sought to live up to his father's reputation, turning aside a peaceful life as a wizard's apprentice in order to enlist with a squad of elven border scouts. After a decade of training with them, Erimel feels ready to take up his father's bow and begin to make a name for himself. He's decided to start his journey with a visit to the battlefield where his father died... [B]Personality[/B]: Erimel is youthful, upbeat, and positive. He smiles frequently and often, and is usually quite friendly to those he meets. He has an unreasoning prejudice against orcs, however, and tends to think poorly of those who rely only on brute strength (as his father said, "Might untempered by wisdom is only the illusion of power.") In combat, he rushes about with abandon, gleefully leaping around and laughing at his foes as he peppers them with arrows. [B]Appearance[/B]: Erimel is tall for an elf and very slender, with harsh angular features that underscore his non-human heritage. Due to an odd quirk of magic, his eyes gleam silver, and his naturally light brown hair has been dyed green. He wears a simple crown of leaves, and his clothing and armaments all have a distinctly organic look to them. [/QUOTE]
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