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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="GreatLemur" data-source="post: 3483893" data-attributes="member: 28553"><p>I dunno. Lord Tirian's idea about using it for an action point mechanic might be workable.</p><p></p><p>In that kind of use, though, I almost have to wonder if each player should get their own tower, but that'd obviously just be a pain in the ass. If everyone's pulling from the same tower, though, you'd need some mechanic to keep players from trying to hog all the early, easy pulls. I really like the idea of the later, riskier pulls being worth more. Also, maybe pulls from lower on the tower could be better? I imagine they'd be harder. I bet there are multi-colored Jenga set out there you could use to build color-coded towers...</p><p></p><p>And when somebody inevitably topples it, do they die (or go mad, get imprisoned, join the Dark Side, etc.) as in Dread, or should it be a lighter penalty, like a severe botch of what ever the character was attempting, probably incurring attacks of opportunity (even automatic hits?) if in combat. And do you rebuild the tower immediately afterwards, or is the whole party denied their "action pulls" after one guy screws up? Maybe the tower's rebuilt, but the player who knocked it over doesn't get to pull anymore?</p><p></p><p>This sounds like a hell of a lot of fun, really. It'd make for a lot of action point use, though. And it certainly wouldn't be as high-tension as Dread (unless you <em>do</em> go with the topple-and-die option), but it would definitely add an interesting new element. Worth trying out, I think.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3483893, member: 28553"] I dunno. Lord Tirian's idea about using it for an action point mechanic might be workable. In that kind of use, though, I almost have to wonder if each player should get their own tower, but that'd obviously just be a pain in the ass. If everyone's pulling from the same tower, though, you'd need some mechanic to keep players from trying to hog all the early, easy pulls. I really like the idea of the later, riskier pulls being worth more. Also, maybe pulls from lower on the tower could be better? I imagine they'd be harder. I bet there are multi-colored Jenga set out there you could use to build color-coded towers... And when somebody inevitably topples it, do they die (or go mad, get imprisoned, join the Dark Side, etc.) as in Dread, or should it be a lighter penalty, like a severe botch of what ever the character was attempting, probably incurring attacks of opportunity (even automatic hits?) if in combat. And do you rebuild the tower immediately afterwards, or is the whole party denied their "action pulls" after one guy screws up? Maybe the tower's rebuilt, but the player who knocked it over doesn't get to pull anymore? This sounds like a hell of a lot of fun, really. It'd make for a lot of action point use, though. And it certainly wouldn't be as high-tension as Dread (unless you [i]do[/i] go with the topple-and-die option), but it would definitely add an interesting new element. Worth trying out, I think. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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