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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="greuh" data-source="post: 3487539" data-attributes="member: 51831"><p>I have GMd two games of Dread now, and I have to GM one at the french Gen Con next month. I second everything PirateCat said, it is an really fine game and the system is really excellent.</p><p></p><p>I had something just like the rifle thing in the "under a metal sky" scenario of the gamebook : a player was the CO of the team, another the casual ET. The CO ordered the ET something, which he didn't want. The tension was really high (because the order meant near death). Players decide their character do the chicken game : the CO orders and pull his gun, menacing an on-the-spot execution. The other, a cat-like humanoid (damn furries fan) pulled out his claws. They both pull and pull, until the CO decided not to. The player of the ET said to me after the game that he had big adrenalin rushes while pulling (as the tower was already in a dangerous state before their conflict).</p><p>Excellent game !</p><p></p><p>Three players sacrificed their character to save the others. Some players moved their character a little out the action when the tower was beginning to threaten to fall, which is also fine.</p><p></p><p>The "13" scenario found on the website, which I used at the second game is, IMHO, not as good as the ones found in the book : it needs development and some rearrangement of the scenes. I will reuse this scenario at the genconFr, rearranging some elements : the little girl won't be one of the first thing encountered, the catlike thing will be found beforehand, and I'll try to be more subtle. Because my players found out the whole thing at the beginning, and one of my players was too much of a bully.</p><p></p><p>A problem I've still got with the system is the combat. AFA I've understood the system, players pull for attacks and then pull again for dodges. I think I've been mistaken, and I'm going to change this in pulling for both attack/dodge and more pulls if the PC need to dodge more than one attack. I don't know, I need to reread the book or to have some insight from Epidiah (if you still read this).</p><p></p><p>excellent game anyway,</p><p>greuh.</p></blockquote><p></p>
[QUOTE="greuh, post: 3487539, member: 51831"] I have GMd two games of Dread now, and I have to GM one at the french Gen Con next month. I second everything PirateCat said, it is an really fine game and the system is really excellent. I had something just like the rifle thing in the "under a metal sky" scenario of the gamebook : a player was the CO of the team, another the casual ET. The CO ordered the ET something, which he didn't want. The tension was really high (because the order meant near death). Players decide their character do the chicken game : the CO orders and pull his gun, menacing an on-the-spot execution. The other, a cat-like humanoid (damn furries fan) pulled out his claws. They both pull and pull, until the CO decided not to. The player of the ET said to me after the game that he had big adrenalin rushes while pulling (as the tower was already in a dangerous state before their conflict). Excellent game ! Three players sacrificed their character to save the others. Some players moved their character a little out the action when the tower was beginning to threaten to fall, which is also fine. The "13" scenario found on the website, which I used at the second game is, IMHO, not as good as the ones found in the book : it needs development and some rearrangement of the scenes. I will reuse this scenario at the genconFr, rearranging some elements : the little girl won't be one of the first thing encountered, the catlike thing will be found beforehand, and I'll try to be more subtle. Because my players found out the whole thing at the beginning, and one of my players was too much of a bully. A problem I've still got with the system is the combat. AFA I've understood the system, players pull for attacks and then pull again for dodges. I think I've been mistaken, and I'm going to change this in pulling for both attack/dodge and more pulls if the PC need to dodge more than one attack. I don't know, I need to reread the book or to have some insight from Epidiah (if you still read this). excellent game anyway, greuh. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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