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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Piratecat" data-source="post: 3487610" data-attributes="member: 2"><p>Each of my questionnaires was totally different. The first thing I did was decide in what ways I needed to steer each character. For instance, let's take the middle-aged son. Here's each question I asked, and why I asked it.</p><p></p><p style="margin-left: 20px"><strong> 1. You are over 40. Why do you still live with your mother? </strong><em> A loaded question. I wanted to establish that other people might see him as a mama's boy, even if he doesn't see himself that way. Just asking this question says a ton about the character. </em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 2. What first triggered your interest in photography? </strong><em> The adventure has a cool payoff for someone taking and developing photographs. I wanted to open this possibility, as well as establish a hobby in the classic British eccentric mode. Like trainspotting, only different. It's up to the player how important this becomes.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 3. Have you ever experienced true love?</strong><em> The first non-loaded question. This fills out his romantic past, especially considering that he now lives with his mother. </em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 4. Why didn’t you enlist during the Great War?</strong><em> Another non-loaded question. Maybe he's sickly, or a coward, but answering this defines personality. It also does something even more important -- it reminds the player that the game happens just after WW1, and that other PCs may be veterans who resent his non-enlisting.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 5. What’s your worst habit? </strong> <em>It never hurts to list weaknesses that the GM can then prey on.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 6. Why do <em>those</em> people hate you? </strong> <em>A totally random question. Is he racist? Classist? This establishes that at least one group of people doesn't like him for some reason. </em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 7. Do you like your relatives? </strong> <em>This particular scenario is all about family relationships, so knowing whether he likes or hates his family is important. this makes the player consider this issue.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 8. How do you spend your days?</strong> <em>character-defining fluff.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 9. Have you considered hospitalizing your mother?</strong> <em>This relationship is an important one, since the mother is a PC. This establishes whether he's resentful of her or not.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 10. Do you believe in spirits?</strong> <em>The game is a ghost story in part, and his mom believes in spirits. Does he share her interests?</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 11. What scares you the most?</strong><em> Fodder for the GM.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 12. What are you looking forward to?</strong><em> Character-defining, once again.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong> 13. Is it worth having a go at Camille, your mother’s French maid?</strong> <em>Another Pc. This establishes Camille's existence, and possibly sets up some tension. It also suggests that the PC may have lust as a secret sin.</em></p><p>So, about half and half on focused vs general questions.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3487610, member: 2"] Each of my questionnaires was totally different. The first thing I did was decide in what ways I needed to steer each character. For instance, let's take the middle-aged son. Here's each question I asked, and why I asked it. [indent][b] 1. You are over 40. Why do you still live with your mother? [i][/i][/b][i] A loaded question. I wanted to establish that other people might see him as a mama's boy, even if he doesn't see himself that way. Just asking this question says a ton about the character. [/i] [b] 2. What first triggered your interest in photography? [i][/i][/b][i] The adventure has a cool payoff for someone taking and developing photographs. I wanted to open this possibility, as well as establish a hobby in the classic British eccentric mode. Like trainspotting, only different. It's up to the player how important this becomes.[/i] [b] 3. Have you ever experienced true love?[i][/i][/b][i] The first non-loaded question. This fills out his romantic past, especially considering that he now lives with his mother. [/i] [b] 4. Why didn’t you enlist during the Great War?[i][/i][/b][i] Another non-loaded question. Maybe he's sickly, or a coward, but answering this defines personality. It also does something even more important -- it reminds the player that the game happens just after WW1, and that other PCs may be veterans who resent his non-enlisting.[/i] [b] 5. What’s your worst habit? [/b] [i]It never hurts to list weaknesses that the GM can then prey on.[/i] [b] 6. Why do [i]those[/i] people hate you? [/b] [i]A totally random question. Is he racist? Classist? This establishes that at least one group of people doesn't like him for some reason. [/i] [b] 7. Do you like your relatives? [/b] [i]This particular scenario is all about family relationships, so knowing whether he likes or hates his family is important. this makes the player consider this issue.[/i] [b] 8. How do you spend your days?[/b] [i]character-defining fluff.[/i] [b] 9. Have you considered hospitalizing your mother?[/b] [i]This relationship is an important one, since the mother is a PC. This establishes whether he's resentful of her or not.[/i] [b] 10. Do you believe in spirits?[/b] [i]The game is a ghost story in part, and his mom believes in spirits. Does he share her interests?[/i] [b] 11. What scares you the most?[/b][i] Fodder for the GM.[/i] [b] 12. What are you looking forward to?[/b][i] Character-defining, once again.[/i] [b] 13. Is it worth having a go at Camille, your mother’s French maid?[/b] [i]Another Pc. This establishes Camille's existence, and possibly sets up some tension. It also suggests that the PC may have lust as a secret sin.[/i][/indent] So, about half and half on focused vs general questions. [/QUOTE]
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