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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="BryonD" data-source="post: 3496063" data-attributes="member: 957"><p>huh.</p><p>I hadn't really thought about it that way. So the campaign would be more serial with rotating characters coming from some common source, or completely unrelated characters facing different threats from a common meta-threat, or whatever other creative connecting string the GM can create. </p><p></p><p>I'd like to see that. Though for me I think I'll stick to more standard models for campaigns. </p><p>You'll still get my cash and I'll still have fun. So we still both win. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BryonD, post: 3496063, member: 957"] huh. I hadn't really thought about it that way. So the campaign would be more serial with rotating characters coming from some common source, or completely unrelated characters facing different threats from a common meta-threat, or whatever other creative connecting string the GM can create. I'd like to see that. Though for me I think I'll stick to more standard models for campaigns. You'll still get my cash and I'll still have fun. So we still both win. :) [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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