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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Jim Hague" data-source="post: 3496294" data-attributes="member: 17550"><p><em>Thank you</em>. That's exactly what has me worried - the lonely player. Not only is someone like that bored, but they would, IME, tend to draw focus from the game...which leads to big, big mistakes and other people knocking over the tower for reasons other than the character failing; a vicious cycle that could be extremely not fun. And fun, above all else, is my big concern when I run a game.</p><p></p><p>I'm still a bit on the fence, though - the argument that someone is just 'out' <em>a la</em> CoC doesn't hold water for me, since Dread has a completely different (and more immersive) character generation process. A CoC classic character takes maybe 5 minutes to create; a good Dread questionaire takes about half an hour to fill out, assuming the GM had time to prep spares. The 'Dead Man Walking' idea has me intrigued, though...</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 3496294, member: 17550"] [i]Thank you[/i]. That's exactly what has me worried - the lonely player. Not only is someone like that bored, but they would, IME, tend to draw focus from the game...which leads to big, big mistakes and other people knocking over the tower for reasons other than the character failing; a vicious cycle that could be extremely not fun. And fun, above all else, is my big concern when I run a game. I'm still a bit on the fence, though - the argument that someone is just 'out' [i]a la[/i] CoC doesn't hold water for me, since Dread has a completely different (and more immersive) character generation process. A CoC classic character takes maybe 5 minutes to create; a good Dread questionaire takes about half an hour to fill out, assuming the GM had time to prep spares. The 'Dead Man Walking' idea has me intrigued, though... [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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