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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Epidiah Ravachol" data-source="post: 3496304" data-attributes="member: 42319"><p>Hopefully we have solved that problem. It'll probably never have a big print run, but with a little luck, it should always be in print and available (online, at least).</p><p></p><p>Concerning playing <em>Dread</em> campaign-style, I had about a yearlong run of it back in the early days. It was your typical post-zombie-apocalypse situation and after 30 some games, I think we had a dozen deaths or so. The mortality rate was certainly higher than the Midnight game I was playing concurrently, but not as brutal as you would suspect.</p><p></p><p>It is all about the threat of losing a character. This doesn't have to happen every session, it just has to come close to happening. And the trick is, a mile off is still close enough as far as the players are concerned.</p><p></p><p>To ensure a tad bit more longevity in the characters in my game, I let my players use the Beyond the Night rules to the fullest extent. Essentially, I let them get away with quite a bit when answering the three questions:</p><p></p><p><strong>What did you learn last time?</strong></p><p><em>I learned the secret to a head shot is a steady hand.</em></p><p><strong>What long-term harm did you still have from last time?</strong></p><p><em>Some cracked ribs, but they are healing nicely.</em></p><p><strong>What have you done since last time?</strong></p><p><em>We uncovered a some militia's stash of military-grade weaponry.</em></p><p></p><p>This player has obviously used the questions to indicate that his player is much better at shooting, is no longer all that bothered by his injuries, and has armed himself to the teeth. As a host, I might balk at that third one, but not always, perhaps not if several of the players agree to answer their third question the same way. Besides, pulling to toss a grenade into a mass of oncoming zombies is still pulling.</p><p></p><p>The host has a lot of leniency here and can work with his or her players to make sure everyone is reasonably ready for what lies ahead. Of course, no one is every really ready...</p></blockquote><p></p>
[QUOTE="Epidiah Ravachol, post: 3496304, member: 42319"] Hopefully we have solved that problem. It'll probably never have a big print run, but with a little luck, it should always be in print and available (online, at least). Concerning playing [i]Dread[/i] campaign-style, I had about a yearlong run of it back in the early days. It was your typical post-zombie-apocalypse situation and after 30 some games, I think we had a dozen deaths or so. The mortality rate was certainly higher than the Midnight game I was playing concurrently, but not as brutal as you would suspect. It is all about the threat of losing a character. This doesn't have to happen every session, it just has to come close to happening. And the trick is, a mile off is still close enough as far as the players are concerned. To ensure a tad bit more longevity in the characters in my game, I let my players use the Beyond the Night rules to the fullest extent. Essentially, I let them get away with quite a bit when answering the three questions: [b]What did you learn last time?[/b] [i]I learned the secret to a head shot is a steady hand.[/i] [b]What long-term harm did you still have from last time?[/b] [i]Some cracked ribs, but they are healing nicely.[/i] [b]What have you done since last time?[/b] [i]We uncovered a some militia's stash of military-grade weaponry.[/i] This player has obviously used the questions to indicate that his player is much better at shooting, is no longer all that bothered by his injuries, and has armed himself to the teeth. As a host, I might balk at that third one, but not always, perhaps not if several of the players agree to answer their third question the same way. Besides, pulling to toss a grenade into a mass of oncoming zombies is still pulling. The host has a lot of leniency here and can work with his or her players to make sure everyone is reasonably ready for what lies ahead. Of course, no one is every really ready... [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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