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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Byrons_Ghost" data-source="post: 3496889" data-attributes="member: 7396"><p>Regarding the Dead Man Walking scenario, is this done for all deaths or only those who die early or accidentally? If the latter, I was thinking that part of the scenario could be that the clumsy player doesn't die yet, but instead will be in play waiting to take the hit for the next person who legitimately, in a challenge, knocks over the tower. Once that happens, the saved person becomes the next Dead Man, and so forth.</p><p></p><p>Really, in horror movies, we always seem to know who's going to get it anyway. And the survivors often do seem to survive simply because they're off scene for a while, and playing it safe. Sure, people like Kolchack constantly dived into dangerous situations, but then Carl also ran away an awful lot. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Another possibility for recycling characters is based on setting campaign. Delta Green, for example, began as an attempt to get a framework for CoC to explain why all these people kept dropping out of their normal lives, investigating the Mythos, and dying nasty deaths. Sure, it still gets sort of improbable after the third or fourth replacement shows up in a session, but from what I'm reading about the Jenga mechanic it doesn't sound like there'd be more deaths than that.</p><p></p><p>The other possibility, best for a one-shot, is to just have people coming in and getting killed with little regard for anything except the body count. This works best in settings like summer camps, island retreats, isolated mansions owned by Vincent Price, etc. Here, the main characters are the ones that actually survive the story, and everyone else turns out to have just been an extra (or, in the case of some players, several extras).</p><p></p><p>Oh, about the marble or other alt mechanics: A google result for "Jenga Probabilities" got me the page below. The numbers make no sense to me, but I thought someone might find it useful:</p><p></p><p><a href="http://www.maths.tcd.ie/~icecube/maths/a-jenga-probability-distribution/" target="_blank">http://www.maths.tcd.ie/~icecube/maths/a-jenga-probability-distribution/</a></p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 3496889, member: 7396"] Regarding the Dead Man Walking scenario, is this done for all deaths or only those who die early or accidentally? If the latter, I was thinking that part of the scenario could be that the clumsy player doesn't die yet, but instead will be in play waiting to take the hit for the next person who legitimately, in a challenge, knocks over the tower. Once that happens, the saved person becomes the next Dead Man, and so forth. Really, in horror movies, we always seem to know who's going to get it anyway. And the survivors often do seem to survive simply because they're off scene for a while, and playing it safe. Sure, people like Kolchack constantly dived into dangerous situations, but then Carl also ran away an awful lot. :p Another possibility for recycling characters is based on setting campaign. Delta Green, for example, began as an attempt to get a framework for CoC to explain why all these people kept dropping out of their normal lives, investigating the Mythos, and dying nasty deaths. Sure, it still gets sort of improbable after the third or fourth replacement shows up in a session, but from what I'm reading about the Jenga mechanic it doesn't sound like there'd be more deaths than that. The other possibility, best for a one-shot, is to just have people coming in and getting killed with little regard for anything except the body count. This works best in settings like summer camps, island retreats, isolated mansions owned by Vincent Price, etc. Here, the main characters are the ones that actually survive the story, and everyone else turns out to have just been an extra (or, in the case of some players, several extras). Oh, about the marble or other alt mechanics: A google result for "Jenga Probabilities" got me the page below. The numbers make no sense to me, but I thought someone might find it useful: [url]http://www.maths.tcd.ie/~icecube/maths/a-jenga-probability-distribution/[/url] [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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